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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325168 times)

Ambient

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #960 on: February 08, 2015, 10:52:44 PM »

is there some sort of event that happens in the game that "spawns" other factions. I'm not seeing half of the ones that are integrated in this compilation.

EDIT: I have to download them desperately don't I?
« Last Edit: February 08, 2015, 10:56:43 PM by Ambient »
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TartarusMkII

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #961 on: February 08, 2015, 10:58:35 PM »

They are integrated functionally, but not INCLUDED.
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Ambient

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #962 on: February 08, 2015, 11:47:21 PM »

SO do i just download them and unzip them into the mods folder along side the lazylib and the rest of the mods or is there something else i need to do?

If so i did that and im encountering a crash to desktop whenever i visit any planet.
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #963 on: February 09, 2015, 12:06:16 AM »

You have to start a new character when you add/remove faction mods.
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Ambient

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #964 on: February 09, 2015, 04:01:13 AM »

You have to start a new character when you add/remove faction mods.

Ah that was It. Thanks, everything by seems to be working great now.
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Ratheden

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #965 on: February 09, 2015, 11:44:44 AM »

First of all, thanks again for a great mod.

Is it possible to reduce the salaries ? If so how does this newb go about it?

Thanks,
Rath
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #966 on: February 09, 2015, 12:07:28 PM »

It's not possible to change salaries currently.  Even if it was possible, the tooltip wouldn't change.

It's not like crew costs that much, unless you've got hundreds of elite crew or something.
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ahrenjb

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #967 on: February 09, 2015, 12:16:00 PM »

It's not possible to change salaries currently.  Even if it was possible, the tooltip wouldn't change.

It's not like crew costs that much, unless you've got hundreds of elite crew or something.

I do, and my crew salaries definitely make profitable operation more difficult. If I'm running a capital fleet with ~500 or so elite crew and several hundred more veteran, the rate at which my credits drop is pretty remarkable. Hunting templars and high value bounties are the only way to sustain at that point. Which is the only reason I field a capital fleet in the first place, but still.
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Taverius

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #968 on: February 09, 2015, 12:39:43 PM »

unless you've got hundreds of elite crew or something.
That's pretty trivial if you're playing with mid/low-tech ships and fighters (+XP% to train up the replacements faster), you can get there with a handful of ships - Falcon skeleton is 100, Heron is 150, a Sunder and a Hammerhead at 50 each and you're at 350 skeleton crew, add 4 fighter wings, a phaeton, a tarsus, a locomotive and the spares for the fighter jocks who get croaked and you're looking at ~450-500 crew who are constantly leveling to elite and turning your profits into a loss.

You shouldn't have to be constantly popping off to a station to trade your elites in for vets to stay profitable. I'm greatly enjoying my current neutrino game just for the very low crew counts.
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Ambient

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #969 on: February 09, 2015, 01:08:04 PM »

Quick question regarding the Nevermore Cruiser from Blackrock Driveyards...

I have not seen this thing in any blackrock fleet or shipyard, so i must wonder is it in the itemlists?

Im lvl 32 now in this playtrough and by now i should have seen at least one.
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #970 on: February 09, 2015, 02:48:27 PM »

I've seen it around.  It's just luck, mostly.
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Cycerin

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #971 on: February 09, 2015, 02:51:05 PM »

You're just really unlucky. It's fairly rare, though. Check different black markets, it can show up in Tri-Tachyon black markets and probably others too.
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OOZ662

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #972 on: February 09, 2015, 02:53:30 PM »

I assumed it was lore-based that I never see the Nevermore in fleets; the ship is decently fragile when flux is mismanaged and very susceptible to flanking, not to mention its massive deployment cost (high CR Per Deployment with massive Supplies to Fully Repair). I figured it's a "special ops" ship. But, I've also yet to fight against Blackrock, so I haven't paid much attention to their fleets specifically. That said, my Blackrock tends to wobble between 0 and 4 in stock pretty regularly.

When I played low-tech (and even on higher techs to a lesser degree) I felt the crew salaries made me use a more "thinky" procedure; my flagship and special ships get elite crew and any extras that get promoted get plopped in storage for future replacements in case one of said ships gets dunked and they get replaced with greens. Crew rotation becomes part of the routine when docked at home for a resupply and refuel, and I think that's pretty cool instead of just slapping in the most elites possible. You can even make a tidy profit from selling the elites instead.
« Last Edit: February 09, 2015, 02:57:45 PM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Ambient

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #973 on: February 10, 2015, 04:52:37 AM »

Finally found one at lvl 34. As good as ever.

On a side note i got another question.

Is it normal to see no battleships or any other absolute top tier ships in AI fleets?

Seems like cruisers and large carriers are as high as they go.
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Tartiflette

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #974 on: February 10, 2015, 05:17:45 AM »

They spawn bigger stuff only when attacked repeatedly, because you know: it's costly to maintain a fleet of battleships!
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