Noticed this elsewhere; SSP is so ubiquitous that maybe a warning is due for other mod authors regarding adding null checks for getShield() for when players use Shield Bypass? I saw some scripts for AI and unique built-ins (and probably other stuff) getting NPEs over that. Or, heh, change the return for ships without shields from null to a dummy that turns calls on it to no-ops and make everyone's life really difficult when debugging.
That, or maybe I could just take a look around and tally up which ships you can't install Shield Bypass on.
Great mod as always, by the way. What are your plans with SSP's balancing tweaks regarding the upcoming version's changes to ballistics and beams?