Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
AI fleets gain 1% bonus OP for each point in Combat Aptitude, Leadership Aptitude, and Fleet Logistics (good luck, suckers!)
Quote from: Dark.Revenant on January 08, 2015, 07:12:55 PMAI fleets gain 1% bonus OP for each point in Combat Aptitude, Leadership Aptitude, and Fleet Logistics (good luck, suckers!)What did we ever do to you? (don't mind me, this is just me getting mad at "unfair" AI bonuses)
I've only ventured around Corvus so far, but there are TONS of bounty fleets active. At times there are three fleets orbiting each uninhabited planet, sometimes dipping down to one.
Quote from: Histidine on January 09, 2015, 07:24:59 AMQuote from: Dark.Revenant on January 08, 2015, 07:12:55 PMAI fleets gain 1% bonus OP for each point in Combat Aptitude, Leadership Aptitude, and Fleet Logistics (good luck, suckers!)What did we ever do to you? (don't mind me, this is just me getting mad at "unfair" AI bonuses)Ditto... I mean, SS+ was hard enough as it was... Hell, I heard that even DR had trouble with it BEFORE those changes
Burst PD and Vulcans are the best of the vanilla small PD.
Quote from: Velox on January 08, 2015, 11:27:28 PMJust since I'm not sure people say so often enough - seriously, you do amazing work. The content you produce is consistently far above par - interesting and well-balanced mechanics, superb art that still manages to stay faithful to the vanilla Starsector look, and all in several quite-distinct flavors of awesome. And - pretty fantastic support for us fans, as well. Thanks so much for making an already-favorite game so much more so!I'm flattered. But to be fair, the artwork is mostly not mine; MesoTroniK, HELMUT, Psiyon, Shellster, and Tartiflette have contributed.
Just since I'm not sure people say so often enough - seriously, you do amazing work. The content you produce is consistently far above par - interesting and well-balanced mechanics, superb art that still manages to stay faithful to the vanilla Starsector look, and all in several quite-distinct flavors of awesome. And - pretty fantastic support for us fans, as well. Thanks so much for making an already-favorite game so much more so!
I really enjoy this mod, but I have a problem with my save files not loading correctly. I will play and then make a save file. Next time I play it wont load the save file. It stars to load, then gets slower and slower until it stops and then says there was an error. Any help would be appreciated!
No idea if has been said before, but with the most recent update, pursuing fleets is ridiculous. They start in the upper half of the map. Most of the time, I cannot catch them with a Tempest at 340+ speed.Just thought to let you know. It's very frustrating to see 6 out of 7 frigates escape, when you have only top tier frigates chasing them, and not even catching up to shoot a single laser at them.
Quote from: Midnight Kitsune on January 09, 2015, 11:28:31 AMQuote from: Histidine on January 09, 2015, 07:24:59 AMQuote from: Dark.Revenant on January 08, 2015, 07:12:55 PMAI fleets gain 1% bonus OP for each point in Combat Aptitude, Leadership Aptitude, and Fleet Logistics (good luck, suckers!)What did we ever do to you? (don't mind me, this is just me getting mad at "unfair" AI bonuses)Ditto... I mean, SS+ was hard enough as it was... Hell, I heard that even DR had trouble with it BEFORE those changesThese bonuses are negligible at the early game but allow AI fleets to be fairly consistent in terms of difficulty later on. Before, a 10/10/0 fleet would be less challenging than a 0/0/10 fleet, simply because most of the leadership skills offer nothing to the AI.
Quote from: Dark.Revenant on January 09, 2015, 12:19:30 PMQuote from: Midnight Kitsune on January 09, 2015, 11:28:31 AMQuote from: Histidine on January 09, 2015, 07:24:59 AMQuote from: Dark.Revenant on January 08, 2015, 07:12:55 PMAI fleets gain 1% bonus OP for each point in Combat Aptitude, Leadership Aptitude, and Fleet Logistics (good luck, suckers!)What did we ever do to you? (don't mind me, this is just me getting mad at "unfair" AI bonuses)Ditto... I mean, SS+ was hard enough as it was... Hell, I heard that even DR had trouble with it BEFORE those changesThese bonuses are negligible at the early game but allow AI fleets to be fairly consistent in terms of difficulty later on. Before, a 10/10/0 fleet would be less challenging than a 0/0/10 fleet, simply because most of the leadership skills offer nothing to the AI.Fixing that is good. The effect on 10/10/10 AI fleets... not so good... I figure it'd turn out all right if it was balanced such that the three skill trees each give roughly equal OP progression for the player, and the maximum OP bonus for the AI was roughly the same as that before version 2.4.