Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Improved the "advanced weapons" option.
Quote from: Dark.Revenant on December 16, 2014, 05:50:44 PMImproved the "advanced weapons" option.I SEE THAT 4 HORNET ENFORCERYOURE AN EVIL PERSON
What can you do with that single ship at the beginning of the game? The only fleets you can take on are too fast for you.
SS+, LazyLib, and ShaderLib are the only requirements. The others just expand the universe.
This is probably a bad question.But I'm unsure how to deal with it.Is it realistic to be penalized for smuggling one item (a medium weapon) to incur a 97 point reduction, including 30 points in Friendly faction rating?And if not, how difficult would it be to edit faction standing. Because that's ridiculous. I expected maybe a cash penalty, or a minor faction standing, not a flag of -140 standing with a given faction for a smuggling investigation loss.
I think he meant that he improved what you get when choosing the "advanced weapons" final option on creating a new character.
Quote from: Wyvern on December 19, 2014, 03:26:35 PMAh; I've actually stopped using SS+ - there are a few balance decisions it's made that I'm not really interested in playing with. Been running with just shadowyards + templar.Which parts are you referring to? If something I did is unpopular I'll add a setting for it so you can disable/adjust it.
Ah; I've actually stopped using SS+ - there are a few balance decisions it's made that I'm not really interested in playing with. Been running with just shadowyards + templar.
Wyvern is 100% correct about the math.
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