Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I'm not sure if this is vanilla or not, but faction fleets don't really feel like they belong to that faction. Tachyon fleets usually only have one or two high-tech ships while everything else is low-tech. Same thing with Diktat and everyone else, including modded fleets. Kind of takes the joy out of fighting a faction since you will most likely be fighting the same fleet composition all the time.
As an example, what sort of ships do Tachyon fleets have?
Factions have their preference for ships, but their actual ability to procure higher tech is based around the home port's stability; this is a Vanilla feature. When wracked with food shortages and the like you'll see a lot of low-tech vessels leaving the port.
Low-stability markets will produce crappy ships, no matter which faction you're talking about. I can make the numbers a bit more polarized but in the end they're still going to differ greatly based on how well the market is going.
Quote from: OOZ662 on December 11, 2014, 11:18:04 PMFactions have their preference for ships, but their actual ability to procure higher tech is based around the home port's stability; this is a Vanilla feature. When wracked with food shortages and the like you'll see a lot of low-tech vessels leaving the port.Quote from: Dark.Revenant on December 11, 2014, 11:20:43 PMLow-stability markets will produce crappy ships, no matter which faction you're talking about. I can make the numbers a bit more polarized but in the end they're still going to differ greatly based on how well the market is going.Huh, I didn't know that actually. I don't think it says that anywhere in the game either, or maybe I'm just blind. Does market stability affect what ships they're selling as well, or is it just fleet composition? How much can actually be tweaked by a modder?