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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325077 times)

Runoved

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1
« Reply #540 on: November 24, 2014, 11:47:22 AM »

At first I thought so too, but then I began to start a new game every time I update any mod. Maybe it's due to the fact that I installed 8th Java?
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nemonaemo

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1
« Reply #541 on: November 24, 2014, 11:51:57 AM »

Hey Dark, loving the mod so far, as do the people who watch me on youtube :D Just a quick note, updated to 2.1 this morning and now I can't load my save any more (rolling back to 2.0.7 makes it load fine).

The log file makes it seems like it's something to do with Crew Salaries? I'll add (what I think is) the relevant bit here.
Rolling back to 2.0.7 this week so I can keep recording, but is that something you can help with?
Cheers,
Nemo

There isn't much I can do about that, unfortunately.  The reason I changed version numbers from 2.0 to 2.1 is because it killed save compatibility.  If you want to use the new version, you will need to make a new save and console in your old stuff/xp/rep.

Thanks Dark, I'll get that sorted.

Dark.Revenant

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[0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #542 on: November 25, 2014, 01:05:23 AM »

Thanks Dark, I'll get that sorted.

You might want to use this one if you're swapping.

Some minor albeit important changes.  Player bounties should be a lot more consistent, less bizarre, less like a conga, etc.  You'll still get a lot of fleets following you if you're hated across the sector, but it won't be as insane as before.



Version 2.1.1
  • Updated player bounties for balance/consistency/feel
  • Fixed several bugs
  • Game should now warn you if you're using a 32-bit JRE
« Last Edit: November 26, 2014, 01:21:06 PM by Dark.Revenant »
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Lucky33

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #543 on: November 26, 2014, 08:00:02 AM »

Sorry but this mod is unplayable for me. It invariably corrupts save file after several hours of the gameplay. Im using 64bit jre (no warning messages).
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Psigun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #544 on: November 26, 2014, 09:53:13 AM »

I have the newest version of the 64-bit JVM installed. I've verified that I'm using JVM 64 by typing in java -d64 -version at the cmd line, as well as checking for other old installs of the JVM using Sun's uninstall applet (there were none) and I still get the warning message at the start. Spent a while trying to figure this out and I'm stumped. After an hour or so of play I get a Fatal: Null error eventually every game I try as well. I'll try to grab a screenshot next time it hits.

I'm using SS+ with the five up-to-date factions you list (all but BRDY and EI), shaderlib, and lazylib
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OOZ662

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #545 on: November 26, 2014, 09:55:30 AM »

Have you actually replaced the JRE in Starsector's folder with the 64bit version or did you just install it on your computer?
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Psigun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #546 on: November 26, 2014, 09:59:32 AM »

I just installed it on the computer and checked it on all the browsers and the command line. Apparently I missed an obvious and vital step in installing it to the actual SS directory? Doh. Are there directions somewhere for doing that?
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Psigun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #547 on: November 26, 2014, 10:08:07 AM »

Got the error message to go away. Thanks for the heads up, installing JVM 64 directly to the jre sub-directory in the starsector directory did the trick. Hopefully this took care of the save corruptions and Fatal: Null error too!
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Barracuda

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #548 on: November 26, 2014, 01:01:24 PM »

For the less technical savy, if i get the notice im using 32-bit instead of 64, how would I change it?
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OOZ662

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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #550 on: November 26, 2014, 01:18:08 PM »

Comprehensive instructions for 64-bit Java are here: http://fractalsoftworks.com/forum/index.php?topic=8726.0

You must increase memory allocation for SS+ to work.  Just using 64-bit isn't enough; switching to 64-bit is a necessary requirement for increasing memory allocation.
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Lucky33

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #551 on: November 26, 2014, 06:32:49 PM »

That was it. You should pin that instruction on the first page.
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KvaNTy

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #552 on: November 26, 2014, 11:46:30 PM »

Hi guys. I need an advice on performance adjusting, if only this is not the hopeless case of Java-way of making games.
There are two issues: loading time and a bit of a lagging after several hours of continuous play.

I'm using rather old laptop with 4gb ram onboard, x64 JRE, and vmparams ajusted to -Xms1024m -Xmx4096m. Actually game never reaches more than 3.7gb cos windows needs some as well. So is it ok to allocate entire available memory for SS or should I use something like -Xmx3072 instead?

After playing compaign for almost two ingame years loading can take up to 15 minutes depending on weather on Mars. Savefile is only 5mb zipped and about 80mb unpacked. Is there any way to speed it up? Maybe saveCompression option? Not sure if it is already enabled in SS+.

*Sorry if I'm the hundredth who is asking such questions. ???
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #553 on: November 27, 2014, 12:31:08 AM »

That's unfortunately a problem with Starsector overall.  I'm not sure if anything can be done until the game is updated.
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KvaNTy

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1.1
« Reply #554 on: November 27, 2014, 01:03:16 AM »

Thought so. :-\
Can I at least somehow reduce the number of generated fleets for a bit? I dont need that many.
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