Sorry, I guess the way I wrote it was a bit misleading. I was merely trying to suggest some more ways of increasing ship upkeep since that's what you seemed to be intent on doing, Dark.Revnant. You're right that increasing supply consumption would probably nerf battles too heavily, since being without them is a complete death sentence between combat failures and ship breakdowns. Not to mention having to give up more cargo space to supplies would nerf a major source of income from combat -- the plunder!
MShadowy, I apologize. It was rude of me to ask someone else to go over your head and nerf your mod if you felt it didn't need to be. I guess that's what happens when you start drinking early on a day off and hit the forums.
Your high tech ships are always one of my favourites for shield-lovers like myself, so please don't let jerkish behaviour like mine affect the continuation of your awesome mod.
Truth is I've been starting a bunch of new SS+ games recently and it's just been weirding me out that prices for supplies always start extremely high at ~200 for supplies and then plummet to ~50. I initially thought it was caused by Shadowyards since they seem to be the largest producer of supplies in the combined SS+ mod package. But it seems as Nori pointed out that may have been an overhasty and incorrect assumption on my part. I think the issue is actually more with the way vanilla SS is setting up the game, and how it only runs a few weeks before dropping the player in, not giving the prices to reach an equilibrium at their "real" values.
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Unrelated, minor bug: Shadowyards' Strike Carrier does not qualify as a carrier for the purposes of installing a Extended Flight Deck (the hullmod that speeds up fighter refitting by 50%). It's worth noting, however, the Strike Carrier is the strongest 2-deck carrier in the game by far -- basically being a light battleship in its own right by virtue of weapons, ordnance, and flux cap -- so you may wish to keep this bug for the sake of balancing. But just thought I'd inform you since it's ultimate your call, Dark.Revnant.