Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Updates for all! You will need this version if you want to add the Interstellar Imperium.
Quote from: Dark.Revenant on November 14, 2014, 02:53:31 AMUpdates for all! You will need this version if you want to add the Interstellar Imperium.I'm starting to get slightly worried. Do you ever sleep?
Quote from: Oathseeker on November 14, 2014, 12:34:30 PMQuote from: Dark.Revenant on November 14, 2014, 02:53:31 AMUpdates for all! You will need this version if you want to add the Interstellar Imperium.I'm starting to get slightly worried. Do you ever sleep?I work on all my mods at the same time; over half of the II work was done by the time I posted 2.0.5.
Quote from: Dark.Revenant on November 14, 2014, 12:54:06 PMQuote from: Oathseeker on November 14, 2014, 12:34:30 PMQuote from: Dark.Revenant on November 14, 2014, 02:53:31 AMUpdates for all! You will need this version if you want to add the Interstellar Imperium.I'm starting to get slightly worried. Do you ever sleep?I work on all my mods at the same time; over half of the II work was done by the time I posted 2.0.5.That doesn't change the fact that you've now brought 3 mods to 0.65+ while most mod authors can't be bothered In any case, my respect to you sir.
You say most, but pretty much all the major modders have done so. :V
Not sure if it's possible since I don't know how the game handles fleet spawning, but something I'd like to see is restricting faction fleets from using other factions high-end ships. Seeing an Imperium armada or Citadel fleet using bright green Shadowyard fighters just seems... I dunno, out-of-character and silly from an immersion perspective. Particularly when there's a stark contrast in doctrine (e.g., low-tech, heavy, slow Imperium ships using high-tech shield-centric ships).
The Wing Command skill (fighters get bonus speed per level) seems to apply a penalty to speed instead of a bonus. The more you take, the slower they go!
multiple times I had corrupted savegames, is there a way around that? Oh and how do you people handle the high supply demands of big fleets?