Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
49888 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.FleetFactory - Creating trade fleet of tier 7 for market [Volturn] (volume: 34737)49898 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager - Spawned 77 point trade fleet from [Volturn] to [Sindria]50087 [Thread-5] ERROR com.fs.starfarer.combat.D - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Vjava.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V at data.scripts.world.SSP_PersonBountyEvent.spawnFleet(SSP_PersonBountyEvent.java:471) at data.scripts.world.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:112) at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source) at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPersonBountiesIfNeeded(CoreEventProbabilityManager.java:105) at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) at com.fs.starfarer.title.B.dialogDismissed(Unknown Source) at com.fs.starfarer.ui.do.dismiss(Unknown Source) at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source) at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source) at com.fs.starfarer.ui.H.processInput(Unknown Source) at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source) at com.fs.starfarer.OoOO.O??0(Unknown Source) at com.fs.super.A.?0000(Unknown Source) at com.fs.starfarer.combat.D.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.
Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.SpoilerCode49888 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.FleetFactory - Creating trade fleet of tier 7 for market [Volturn] (volume: 34737)49898 [Thread-5] INFO com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager - Spawned 77 point trade fleet from [Volturn] to [Sindria]50087 [Thread-5] ERROR com.fs.starfarer.combat.D - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Vjava.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V at data.scripts.world.SSP_PersonBountyEvent.spawnFleet(SSP_PersonBountyEvent.java:471) at data.scripts.world.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:112) at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source) at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPersonBountiesIfNeeded(CoreEventProbabilityManager.java:105) at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) at com.fs.starfarer.title.B.dialogDismissed(Unknown Source) at com.fs.starfarer.ui.do.dismiss(Unknown Source) at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source) at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source) at com.fs.starfarer.ui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source) at com.fs.starfarer.ui.H.processInput(Unknown Source) at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source) at com.fs.starfarer.OoOO.O??0(Unknown Source) at com.fs.super.A.?0000(Unknown Source) at com.fs.starfarer.combat.D.super(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Unknown Source)[close]
Might be a stupid question, but do you have 0.65.1a or 0.65a? I missed that little update myself
No tarrifs on Jangala? Neato.Also, the expanded character creation is neat. Its started me with an afflictor (which I failed at piloting since I haven't used a phase ship in awhile) and a tempest so far.Edit: ah...it appears the tarriff-free zone only extends to what appears to be hegemony and ludd. Which makes sense, I guess.
Quote from: Aklyon on November 08, 2014, 08:22:28 AMNo tarrifs on Jangala? Neato.Also, the expanded character creation is neat. Its started me with an afflictor (which I failed at piloting since I haven't used a phase ship in awhile) and a tempest so far.Edit: ah...it appears the tarriff-free zone only extends to what appears to be hegemony and ludd. Which makes sense, I guess.I'm not getting zero tarrifs on Jangala... Did you get some sort of exemption as a starting character option?
I have litterally been playing this mod from the time of its release till now. And it's great!I have one question though, what's the idea behind the fuel consumption? Because even though it may cost less, often they simply don't sell enough to get you to a nearby starsystem, let alone across the galaxy. So far all it has done is force me to farm pirates for fuel before hopping to the next system. Which is a pitty, since the three or four new systems need to be explored!
Quote from: Oathseeker on November 08, 2014, 09:31:55 AMI have litterally been playing this mod from the time of its release till now. And it's great!I have one question though, what's the idea behind the fuel consumption? Because even though it may cost less, often they simply don't sell enough to get you to a nearby starsystem, let alone across the galaxy. So far all it has done is force me to farm pirates for fuel before hopping to the next system. Which is a pitty, since the three or four new systems need to be explored!I'm a little bewildered by the fuel consumption as well.. I can barely haul enough fuel to last between distance systems now.. forcing me to jump into a hostile system and farm a few fleets then continue..
It is just as he said, you NEED tankers now. Although I think ships SHOULD be able to reach neighboring systems. Also, the systems need to have MORE fuel in them so you can't get stranded there