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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1170736 times)

Ranakastrasz

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #345 on: November 08, 2014, 06:03:25 AM »

Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.

Spoiler
Code
49888 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 7 for market [Volturn] (volume: 34737)
49898 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 77 point trade fleet from [Volturn] to [Sindria]
50087 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
at data.scripts.world.SSP_PersonBountyEvent.spawnFleet(SSP_PersonBountyEvent.java:471)
at data.scripts.world.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:112)
at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPersonBountiesIfNeeded(CoreEventProbabilityManager.java:105)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.OoOO.O??0(Unknown Source)
at com.fs.super.A.?0000(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #346 on: November 08, 2014, 06:13:33 AM »

The Duel of the Century mission (I think that's what it was called) has an error in it. Highlighting it in the list of missions will give details.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

JohnDoe

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #347 on: November 08, 2014, 07:40:32 AM »

Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.

I can't reproduce it. I have base game 0.65.1a, with SS+2.0, LazyLib 2.0b and ShaderLib Beta v1.0 enabled.
Maybe it's circumstantial.
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Plasmatic

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #348 on: November 08, 2014, 07:59:09 AM »

Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.

Spoiler
Code
49888 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 7 for market [Volturn] (volume: 34737)
49898 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 77 point trade fleet from [Volturn] to [Sindria]
50087 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
at data.scripts.world.SSP_PersonBountyEvent.spawnFleet(SSP_PersonBountyEvent.java:471)
at data.scripts.world.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:112)
at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPersonBountiesIfNeeded(CoreEventProbabilityManager.java:105)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.OoOO.O??0(Unknown Source)
at com.fs.super.A.?0000(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

Might be a stupid question, but do you have 0.65.1a or 0.65a? I missed that little update myself
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Aklyon

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #349 on: November 08, 2014, 08:22:28 AM »

No tarrifs on Jangala? Neato.

Also, the expanded character creation is neat. Its started me with an afflictor (which I failed at piloting since I haven't used a phase ship in awhile) and a tempest so far.

Edit: ah...it appears the tarriff-free zone only extends to what appears to be hegemony and ludd. Which makes sense, I guess.
« Last Edit: November 08, 2014, 08:56:06 AM by Aklyon »
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Ranakastrasz

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #350 on: November 08, 2014, 08:32:15 AM »

Quote
Might be a stupid question, but do you have 0.65.1a or 0.65a? I missed that little update myself
I actually have no idea. Will check and fix.
Well, Now I am just getting a "Fatal null"...
Apparently I lack enough memory now. Now Searching forums for how to fix. I did it before for Vacuum....
Well, I tried the fix, by altering VMParams, but now the game won't launch....
Reinstalled Java. Works fine now. Well, that was fun. :D
« Last Edit: November 08, 2014, 09:16:05 AM by Ranakastrasz »
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

Darloth

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #351 on: November 08, 2014, 09:27:05 AM »

No tarrifs on Jangala? Neato.

Also, the expanded character creation is neat. Its started me with an afflictor (which I failed at piloting since I haven't used a phase ship in awhile) and a tempest so far.

Edit: ah...it appears the tarriff-free zone only extends to what appears to be hegemony and ludd. Which makes sense, I guess.

I'm not getting zero tarrifs on Jangala... Did you get some sort of exemption as a starting character option?
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Oathseeker

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #352 on: November 08, 2014, 09:31:55 AM »

I have litterally been playing this mod from the time of its release till now. And it's great!
I have one question though, what's the idea behind the fuel consumption? Because even though it may cost less, often they simply don't sell enough to get you to a nearby starsystem, let alone across the galaxy. So far all it has done is force me to farm pirates for fuel before hopping to the next system. Which is a pitty, since the three or four new systems need to be explored!
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Aklyon

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #353 on: November 08, 2014, 09:37:40 AM »

No tarrifs on Jangala? Neato.

Also, the expanded character creation is neat. Its started me with an afflictor (which I failed at piloting since I haven't used a phase ship in awhile) and a tempest so far.

Edit: ah...it appears the tarriff-free zone only extends to what appears to be hegemony and ludd. Which makes sense, I guess.

I'm not getting zero tarrifs on Jangala... Did you get some sort of exemption as a starting character option?
No, I'm pretty sure I didn't. I picked Tri-tach options, got a tempest, grabbed fuel, had no tarriff, left corvus. And then ended up running out of fuel due to the heavier fuel consumption.

Plasmatic

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #354 on: November 08, 2014, 11:23:08 AM »

I have litterally been playing this mod from the time of its release till now. And it's great!
I have one question though, what's the idea behind the fuel consumption? Because even though it may cost less, often they simply don't sell enough to get you to a nearby starsystem, let alone across the galaxy. So far all it has done is force me to farm pirates for fuel before hopping to the next system. Which is a pitty, since the three or four new systems need to be explored!

I'm a little bewildered by the fuel consumption as well.. I can barely haul enough fuel to last between distance systems now.. forcing me to jump into a hostile system and farm a few fleets then continue..
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Midnight Kitsune

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #355 on: November 08, 2014, 11:25:36 AM »

I have litterally been playing this mod from the time of its release till now. And it's great!
I have one question though, what's the idea behind the fuel consumption? Because even though it may cost less, often they simply don't sell enough to get you to a nearby starsystem, let alone across the galaxy. So far all it has done is force me to farm pirates for fuel before hopping to the next system. Which is a pitty, since the three or four new systems need to be explored!
I'm a little bewildered by the fuel consumption as well.. I can barely haul enough fuel to last between distance systems now.. forcing me to jump into a hostile system and farm a few fleets then continue..
It is just as he said, you NEED tankers now. Although I think ships SHOULD be able to reach neighboring systems. Also, the systems need to have MORE fuel in them so you can't get stranded there
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Oathseeker

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #356 on: November 08, 2014, 11:30:50 AM »

It is just as he said, you NEED tankers now. Although I think ships SHOULD be able to reach neighboring systems. Also, the systems need to have MORE fuel in them so you can't get stranded there
I agree, I quite like the survival-ish feel of having to plan your stuff before you go somewhere. Unfortunaly the unavailability of fuel sometimes prevents you from playing the game to some extent.
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Cathair

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #357 on: November 08, 2014, 12:17:57 PM »

Personally, I think it's a change best left to Uomoz's or other mods, not at all what I'd expect from a 'vanilla enhancement' mod. It's not like vanilla allows you to fly around willy-nilly forever with a fleet of any size in the first place.
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Dark.Revenant

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #358 on: November 08, 2014, 01:40:25 PM »

Attempted to start a new game with this mod and the two prerequisites. After choosing skills, it crashed. It works fine without these mods.

Spoiler
Code
49888 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 7 for market [Volturn] (volume: 34737)
49898 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 77 point trade fleet from [Volturn] to [Sindria]
50087 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
at data.scripts.world.SSP_PersonBountyEvent.spawnFleet(SSP_PersonBountyEvent.java:471)
at data.scripts.world.SSP_PersonBountyEvent.startEvent(SSP_PersonBountyEvent.java:112)
at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPersonBountiesIfNeeded(CoreEventProbabilityManager.java:105)
at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:95)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.ui.H.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.OoOO.O??0(Unknown Source)
at com.fs.super.A.?0000(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

You have to update the game.

Also, about the fuel: the markets should have been selling 4x more fuel.  Since it didn't work, I'll try to find an alternative solution, and also bring the scalar from 4x to 3x.
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Oathseeker

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0
« Reply #359 on: November 08, 2014, 02:13:10 PM »

Ah so it was a bug, not a feature ;)
Maybe in the future you could call in a refueling fleet for a fee or something. That way the feeling of being stranded in some sh*thole system can stay without forcing you to wait around.

Edit: Also, can I ask exactly what starsector+ features will be missing from non intigrated factions? I really want to try out Ice.
« Last Edit: November 08, 2014, 02:15:52 PM by Oathseeker »
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