Wow, that arcade! It is the craziest thing I've ever played. With some arcade remix/dubstep/techno music I begin with atonishing combos. I like the missions and the campaign, It's awesome~!
There's something happening with arcade, though: I've managed to get to the "Cristarium" Boss, and as I get close, it activates the special attack and StarSector crashes. This happened to me twice in arcade, and once in the Tester mission while I tried to use it's special. I'm able to see it in action before crashing; the "phase cloak" of the ship and various homing projectiles of different colors.
StarSector.log
Spoiler
100016 [Thread-5] INFO org.lazywizard.lazylib.LazyLib - Running LazyLib v1.9 for Starsector 0.6.2a
100016 [Thread-5] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [lazylib_settings.json]
100017 [Thread-5] INFO org.lazywizard.lazylib.LazyLib - Setting log level to WARN
100075 [Thread-5] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [settings.json]
100128 [Thread-5] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [settings.json]
100166 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
100166 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id traveldrive_SHIP_SYSTEM not found
100167 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id inferniuminjector_SHIP_SYSTEM not found
100167 [Thread-5] WARN com.fs.starfarer.loading.SpecStore - Description with id skimmer_drone_SHIP_SYSTEM not found
100169 [Thread-5] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
100182 [Thread-5] DEBUG com.fs.graphics.TextureLoader - Loaded 379,11 MB of texture data so far
100182 [Thread-5] INFO com.fs.graphics.TextureLoader - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
100488 [Thread-5] DEBUG com.fs.graphics.TextureLoader - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
355573 [Thread-5] INFO com.fs.starfarer.combat.CombatEngine - FP1: 0, FP2: 940, maxFP1: 160, maxFP2: 240
522720 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.NullPointerException
java.lang.NullPointerException
at org.lwjgl.util.vector.Vector2f.set(Vector2f.java:89)
at org.dark.shaders.light.StandardLight.setLocation(StandardLight.java:67)
at org.dark.shaders.light.LightShader.advance(LightShader.java:310)
at org.dark.shaders.util.ShaderHook.advance(ShaderHook.java:87)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I've not seen all the replies in this thread to check if this happened to someone else.
I still like this mod a lot.