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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1328305 times)

Sabaton

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I like the civilian ships. They look good and can perform decent with skills and proper loadouts. Really fond of the Summit, the drone system means I dont have to waste space with PD, and two needlers+mauler can force even other cruisers in a defensive stance that will eventually result in their death, provided they cant burn drive in your face.
I wonder how many of these ships can someone amass in a fleet given their low requirements...
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NCMagic

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i can only imagine what my ships would be like with the elite stat bonuses. (a blue Vatican Mk.IV anyone?) ;D
They just become mini bosses. With tons and tons of bullets flying everywhere.
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Annoying modders with problems that generally help and happen due to *** computers!
(Since some time ago.)

cardgame

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I lost a Hammerhead fighting a lame civilian destroyer variant though

both ai 1v1
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sarducardun

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What lame civilian destroyer? Mules and gemini are the only armed 'civilian' destroyers I can think of.

Edit: Ohhh them new ones, I haven't updated as I have a game in progress and forgot about them. They may be civi but with a lucky fit that happens to be specialised against it's target anything is possible, I haven't played around with them but I guess kiting with kinetic weapons an assault chaingun hammerhead would work wonders ect.
« Last Edit: June 23, 2014, 06:37:41 AM by sarducardun »
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ChairmanK

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This mod has been great so far, with one minor issue:

I experienced a crash over a bug, looked at the log, and found (what I think to be) the source of the issue:

KnightsChaplainSpawnPoint.java:
spp_summit_hull (instead of ssp_summit_hull file in data folder)

ChurchConvoySpawnPoint.java:
spp_sloop_hull (instead of ssp_sloop_hull file in data folder)

Also, on related note, how did you compile your .class files? I tried setting the javac -classpath to the starsector-api.jar and starsector-core/data folder, and yet I am apparently still missing some files. More generally, is the solution to put all relevant files in the same directory, or is there a better way of managing this?
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Dark.Revenant

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I actually use basically all of the jars in the starsector-core folder as imports.

Anyway:


Version 1.6.1
  • Fixed campaign crash
« Last Edit: June 24, 2014, 06:26:36 AM by Dark.Revenant »
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ValkyriaL

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Quote
Not Found

The requested URL /Starsector/Starsector Plus 1.6.1.zip was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

=/ BUT I WANT TO DOWNLOAD!
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Dark.Revenant

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Fixed.  I've been writing code all day and all night for several weeks, with no pay, so don't be surprised when I *** up a little.
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Lord0Trade

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Hey, as the bug with Starsector right now that crashes if you have a ship on a custom variant and you delete said variant, it crashes. I'm getting that though with the sloop ship and its variants from this mod, however I did not create the variant it wanted or deleted a variant. So, a fix for that would be good.

Cheers!
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FasterThanSleepyfish

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Actually, the deleting variant crash is a vanilla bug. It has already been fixed in the next version, according to the dev.
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Dark.Revenant

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Hey, as the bug with Starsector right now that crashes if you have a ship on a custom variant and you delete said variant, it crashes. I'm getting that though with the sloop ship and its variants from this mod, however I did not create the variant it wanted or deleted a variant. So, a fix for that would be good.

Cheers!

I looked through the variant files and found no errors.  When and where is the crash happening?  If it's a mission, does resetting the mission help?
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joe130794

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i tried to use this mod and it used to run ok but now i get an error pop up before it finishes loading.
Fatal: java.lang.ArithmeticException: / by zero
Cause: / by zero
Check starsector.log for more info.

i would copy and paste the log but i dont know where it is
does anyone know why it wont work, i have the latest lazylib and shaderlib and didnt try activating anymore mods at the same time
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Dark.Revenant

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I need to know your operating system, CPU, amount of RAM, and your video card.  Also, did it crash when the loading bar was full or somewhere in the middle?

P.S. Try to see if replacing Starsector Plus/data/config/sounds.json with this helps: http://www.sc2mafia.com/Starsector/sounds.json
If you use this you will also need to go into Starsector Plus/sounds/music and rename the music files to Gravity.ogg, Starfarer.ogg, and TheFlagship.ogg
« Last Edit: June 25, 2014, 01:44:49 PM by Dark.Revenant »
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Dark.Revenant

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Actually, forget it; just going to fix it while I'm ahead:


Version 1.6.2
  • Removed Arcade music (stability reasons)
« Last Edit: June 25, 2014, 04:03:52 PM by Dark.Revenant »
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joe130794

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thats sorted it. thank you
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