It took a lot of time and effort but I edited the 400+ files necessary to have the ssp_ prefix before all the ships and weapons. You're on your own if someone overwrites a hull mod or ship system.
This completely destroys backwards compatibility with saves, by the way. You will need to delete your 0.7 saves.
The Church sends out Crusades every once in a while; a Cathedral is the flagship of those fleets.
@SpaceRice the Redeemer is not an assault weapon; it's a fire-support weapon. 2000 energy damage with perfect accuracy and a really fast ballistic shot across the entire map is nothing to scoff at. If it did more damage it would be too good. For the record, 2000 energy is the most burst damage a single weapon can deal to shields; only a Reaper torpedo matches it (you can also include the Plasma Cannon if all three shots hit). For comparison, a sabot SRM (the 2nd place contender) does 1500. Have you actually had to fight against it at long range? It essentially forces you to keep your shields up, even in a ship like the Onslaught, and unlike the Tachyon Lance it actually .
Updated, and fixed the stuff TimeDiver mentioned. (The Cerberus is reduced in cost because it is so overpriced in vanilla)