Hello Guys! I am new to this forum, but not so new to this mod. Must tell u guys i love it! Great job. However i am realy anoyed by the new music. Can u guys tell me how to switch it back to vanila music?
You should ask the developer of whichever mod is changing the music, since SS+ does not change the music. I believe it's Blackrock Drive Yards.
It is BRDY most likely, Exi also changes music i believe.
Mayorate adds music as well, but custom music seems to break music in Starsector in my experience. It'll play music from one mod and then eventually stop playing music altogether.
Yup, had this problem too, normally when I'm accessing markets. Honestly I'd just like to turn off the market music altogether.
All right, a bit of confusion over music here right now let me see if I can clear this up.
Currently the mods that add music are Black Rock Drive Yards, The Mayorate, and Exigency (yes I am still working on this and it will be functional again very soon). The mod that is last via alphabetical order will be the custom music that is played, so The Mayorate will overwrite the other two mods that work with music.
Here is what the pertinent sections of the sound config looks like for those three mods.
Mayorate{
"music":
{
"music_campaign":[
{"file":"ambient.ogg","source":"sounds/ilk/music/"},
{"file":"ambient2.ogg","source":"sounds/ilk/music/"}
],
"music_combat":[
{"file":"battle2.ogg","source":"sounds/ilk/music/"},
{"file":"battle3.ogg","source":"sounds/ilk/music/"}
]
},
Black Rock Driveyards{
"music":{
# "source" can also be a directory
"music_campaign":[
{"file":"Blackrock.ogg","source":"sounds/BR/music","volume":0.65},
{"file":"Stellar Rust.ogg","source":"sounds/BR/music","volume":0.60}
],
},
Exigency (DEV){
"music":{
"music_campaign":[
{"file":"Spacer 20 Seconds.ogg","source":"sounds/exigency/music/campaign","volume":1.0},
{"file":"Stellar Remnant.ogg","source":"sounds/exigency/music/campaign","volume":0.21},
{"file":"Unknown.ogg","source":"sounds/exigency/music/campaign","volume":0.50},
{"file":"Sovereignty.ogg","source":"sounds/exigency/music/campaign","volume":0.18},
{"file":"Mobilization.ogg","source":"sounds/exigency/music/campaign","volume":0.20},
{"file":"Ambush.ogg","source":"sounds/exigency/music/campaign","volume":0.23},
{"file":"Hostile Waters.ogg","source":"sounds/exigency/music/campaign","volume":0.29},
{"file":"Fear Machine.ogg","source":"sounds/exigency/music/campaign","volume":0.23},
{"file":"StianStark-Campaign_Theme_part1_v2.ogg","source":"sounds/music/music.bin","volume":1.0},
],
"music_combat":[
{"file":"Spacer 15 Seconds.ogg","source":"sounds/exigency/music/combat","volume":1.0},
{"file":"Cloak and Dagger.ogg","source":"sounds/exigency/music/combat","volume":0.29},
{"file":"Skeleton Crew.ogg","source":"sounds/exigency/music/combat","volume":0.25},
{"file":"Catastrophic Systems Failure.ogg","source":"sounds/exigency/music/combat","volume":0.17},
{"file":"Panic.ogg","source":"sounds/exigency/music/combat","volume":0.24},
{"file":"Fusillade.ogg","source":"sounds/exigency/music/combat","volume":0.20},
{"file":"Exigency.ogg","source":"sounds/exigency/music/combat","volume":0.15},
{"file":"Veiled in Dust.ogg","source":"sounds/exigency/music/combat","volume":0.20},
{"file":"Relics.ogg","source":"sounds/exigency/music/combat","volume":0.17},
{"file":"Undying Legacy.ogg","source":"sounds/exigency/music/combat","volume":0.21},
{"file":"The Flagship.ogg","source":"sounds/exigency/music/combat","volume":0.21},
{"file":"Condottiere.ogg","source":"sounds/exigency/music/combat","volume":0.21},
{"file":"StianStark-Battle_Ambience_part1_v2.ogg","source":"sounds/music/music.bin","volume":1.0},
],
},
Now here is the tricky part, it will also overwrite vanilla music unless you add it back in (currently no mods overwrite market music). I am the only author that adds the vanilla combat and campaign music back, the bold lines in each list under the quote for my mod is what every other mod should look like if they work with music.
Now if you install a mod that works with music and you do not want it at all, then navigate to
mods/"mod name here"/data/config/sounds.json and delete the music section or comment it out by placing a # in front of each song. Alternatively if you want the vanilla music back in addition with the BRDY and or Mayorate music then copy paste the bold lines from my mod's music config. Or if you want all the music from every mod to be used, then you have to modify the Mayorate config to include any music you want. About the music ceasing to function after a while, I have never observed that personally.
Anyways, I hope this assists some folks