Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 192 193 [194] 195 196 197

Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325240 times)

majorfreak

  • Commander
  • ***
  • Posts: 239
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.1
« Reply #2895 on: March 05, 2017, 04:58:31 PM »

mmm...cheers! lol. just spent the last 6 hours testing that along with nexerlin mining stuff.
Logged

Delta7

  • Commander
  • ***
  • Posts: 131
  • forum idiot
    • View Profile
    • my personal DA account
Re: [0.7.2a] Starsector+ 3.6.1
« Reply #2896 on: March 19, 2017, 08:26:18 AM »

Do named bounty boss ships ever spawn twice? I want to make sure I'm not missing? any once in a save file chances to capture an exclusive vessel.

If not, I wouldn't mind having some sort of option for allowing repeat boss missions.
Logged
warning: may be prone to random outbursts of stupidity

NightKev

  • Commander
  • ***
  • Posts: 104
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.1
« Reply #2897 on: March 19, 2017, 01:34:04 PM »

You can buy them in Prism Freeport (after defeating the bounty mission) if you have Nexerelin (or SCY, I think) installed.
Logged

Delta7

  • Commander
  • ***
  • Posts: 131
  • forum idiot
    • View Profile
    • my personal DA account
Re: [0.7.2a] Starsector+ 3.6.1
« Reply #2898 on: March 25, 2017, 08:31:43 AM »

oh, really? cool! this i need to check out :D
Logged
warning: may be prone to random outbursts of stupidity

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.2a] Starsector+ 3.6.2
« Reply #2899 on: April 11, 2017, 01:35:23 AM »

It's time for ORAl.



Download Starsector+ 3.6.2
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.4 (Updated))

Git Repository

Edit SSP_OPTIONS.ini to enable or disable Starsector+ features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Having problems?  Visit the Mod Troubleshooting Guide!

Version 3.6.2
  • Outer Rim Alliance support
Logged

facc00

  • Commander
  • ***
  • Posts: 110
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2900 on: April 22, 2017, 10:32:27 PM »

So whats better Starsector + or GraphicLib, I got a good PC and laptop.  I think they cant be used concurrently and I think starsector + has extras, thanks in advance.
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2901 on: April 22, 2017, 10:40:49 PM »

So whats better Starsector + or GraphicLib, I got a good PC and laptop.  I think they cant be used concurrently and I think starsector + has extras, thanks in advance.
SS+ can be used with Graphics Lib. And it can also be used with Dynasector, Underworld, and Ship and Weapons Pack (along with all other mods that Dyna uses).
But don't expect an update for most mods anytime soon as this update has been HUGE
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

facc00

  • Commander
  • ***
  • Posts: 110
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2902 on: April 22, 2017, 10:49:10 PM »

Hmmm I'm confused his first reply post says don't use starsector +


http://fractalsoftworks.com/forum/index.php?topic=10982.0
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2903 on: April 22, 2017, 11:02:52 PM »

That post is over a year old. Anyway it refers only to the old Starsector+ 3.4.0; newer versions should be used with GraphicsLib.
Logged

facc00

  • Commander
  • ***
  • Posts: 110
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2904 on: April 23, 2017, 07:02:33 AM »

Thanks
Logged

Shade255

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2905 on: May 04, 2017, 01:17:21 AM »

I hope it doesn't take modders to long to get everything up to date love the combined mods that Star+ does
Logged

ANGRYABOUTELVES

  • Admiral
  • *****
  • Posts: 592
  • AE ALTADOON GHARTOK PADHOME
    • View Profile
Re: [0.7.2a] Starsector+ 3.6.2
« Reply #2906 on: May 04, 2017, 06:01:45 AM »

I hope it doesn't take modders to long to get everything up to date love the combined mods that Star+ does
Unfortunately, there's a bug in 0.8a preventing a lot of mods from properly updating. You'll have to wait for 0.8.1.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8a] Starsector+ 3.7.0
« Reply #2907 on: May 05, 2017, 11:18:07 PM »

I was going to sit on this update, but I realized that it was nearly done and that it would (probably) work in 0.8a, so I blitzed through the necessary changes.  Have fun!



Download Starsector+ 3.7.0
Download Mirror
(Requires LazyLib 2.2 (Updated))
(Requires GraphicsLib 1.1.0 (Updated))

Git Repository

Edit SSP_OPTIONS.ini to enable or disable Starsector+ features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 3.7.0
  • Updated to support Starsector 0.8a
  • Removed skills changes
  • Removed soft fleet size limit
  • Removed extra skill point scaling
  • Removed extra crew bonus
  • Reverted numerous weapon balance changes
  • Reverted ship changes
  • Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)
  • Decreased amount of money gained by turning in AI cores to Tri-Tachyon, Independents, and Sindrian Diktat (2-3x base to 1.25-1.5x base)
  • Increased rep reward for turning in AI cores to Tri-Tachyon (0.5x base to 0.75x base)
  • Nerfed Damper Field to be 60/55/50/45% damage reduction, depending on ship size
Logged

Bastion.Systems

  • Captain
  • ****
  • Posts: 412
  • Special Circumstances LCU
    • View Profile
Re: [0.8a] Starsector+ 3.7.0
« Reply #2908 on: May 05, 2017, 11:24:18 PM »

By the manifold gods, an update!
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: [0.8a] Starsector+ 3.7.0
« Reply #2909 on: May 05, 2017, 11:30:10 PM »

* Polite applause *
Logged
Pages: 1 ... 192 193 [194] 195 196 197