I think these kill fleets may need to be dialed down a notch. ~20 minutes after getting rid of a crazy strong Templar fleet, they already dispatched a second one. And just as I exited a system where I did an Independent bounty, a Hegemony Kill Fleet was waiting for me with no chance to escape it.
Now I'm a good sport - I really am. With some luck, I *may* be able to take this one on as well and come out on top. But I don't always bring a maximum amount of capital ships to the party, and I expect other players won't either. For this engagement, I got 5 cruisers, a destroyer and a bunch of Templar fighters. It's not impossible, but you're setting the bar damn high for an event that happens so frequently and that's designed to give chase to and ambush the player.
Now, the AI for this is quite clever. They seem to like waiting outside of systems until the player comes out. And if he takes his time, they'll pop in. But on the flipside, if you don't know they're there and you exit a system, you're frequently screwed.
I wonder.. is the fleet size affected by level? Because I'm quite high level, but my fleets aren't usually that big.
Edit: I just read the patch note about 'vengeance fleet pacing' for 3.5.0. If you're already looking into this, please disregard.

And from the other thread..
