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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325372 times)

DougieK

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2640 on: April 04, 2016, 04:16:01 PM »

Thanks DR, problem solved.  Love your work.
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Sonkhritis

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2641 on: April 05, 2016, 05:00:26 AM »

Hello, i'm new to this forum.. but i have some problems with this mod (i think).
It crashes after a few minutes of gameplay and this is the text at the end of the log.
Spoiler
782638 [Thread-4] INFO  data.scripts.campaign.events.SSP_EventProbabilityManager  - Scaling faction vengeance by Infinity
782649 [Thread-8] INFO  sound.O  - Cleaning up music with id [Blackrock.ogg]
782662 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Blackrock.ogg]
782662 [Thread-10] INFO  sound.H  - Playing music with id [Blackrock.ogg]
782910 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.events.SSP_EventProbabilityManager.calculateFactionVengea nce(SSP_EventProbabilityManager.java:151)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:117)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Any idea how to fix this? Thanks.
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Drglord

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2642 on: April 05, 2016, 07:18:16 AM »

How in hell you get non hostile with the cabal?
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SpacePoliticianAndaZealot

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2643 on: April 05, 2016, 08:50:28 AM »

Fantastic work on the starting options, reminds me of that glorious bundle of code from .65.2 days, when I first picked up the mod.
I intuitively picked up the classical Tri-Tachyon privateer start and I have to say, those Light Phase Lances are pretty darn good. Again, reminds me of the old vanilla starting Wolf loadout, effectiveness/fun wise. Really great work.

Now, a couple of quick questions:
  • Is it me, or there are two locked (i.e. unavailable to select) starting options?
  • (D) variants are great, I always welcome more enemy variety, but I think it's a shame how Wolf is pretty much the only high-tech ship available in a (D) variant (I count Sunder as midline)
    How about a... Shade(D)? :D
(Also sry if I'm venting a little, kinda neglected SS and I'm eager to jump back).
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2644 on: April 05, 2016, 09:05:16 AM »

Hello, i'm new to this forum.. but i have some problems with this mod (i think).
It crashes after a few minutes of gameplay and this is the text at the end of the log.
Spoiler
782638 [Thread-4] INFO  data.scripts.campaign.events.SSP_EventProbabilityManager  - Scaling faction vengeance by Infinity
782649 [Thread-8] INFO  sound.O  - Cleaning up music with id [Blackrock.ogg]
782662 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Blackrock.ogg]
782662 [Thread-10] INFO  sound.H  - Playing music with id [Blackrock.ogg]
782910 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.events.SSP_EventProbabilityManager.calculateFactionVengea nce(SSP_EventProbabilityManager.java:151)
   at data.scripts.campaign.events.SSP_EventProbabilityManager.advance(SSP_EventProbabilityManager.java:117)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Any idea how to fix this? Thanks.

Re-download the mod.  That's from some old code I hotfixed.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2645 on: April 05, 2016, 09:05:35 AM »

How in hell you get non hostile with the cabal?
You can't.  It's bugged.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2646 on: April 05, 2016, 09:07:15 AM »

Is it me, or there are two locked (i.e. unavailable to select) starting options?
That's because you don't have any factions that fit those categories.
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SpacePoliticianAndaZealot

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2647 on: April 05, 2016, 09:19:02 AM »

Quote
That's because you don't have any factions that fit those categories.
Smh. If you could provide me with some pointers as to which factions would fit the [stalwart mercenary] and [none of your buisness, outsider] options, I'd be very grateful.
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2648 on: April 05, 2016, 10:13:46 AM »

THI and Templars
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JamesBai03

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2649 on: April 06, 2016, 10:26:40 PM »

More unique boss fights please ;) ;) ;)
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MesoTroniK

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2650 on: April 06, 2016, 11:23:06 PM »

More unique boss fights please ;) ;) ;)

Soon™, I may or may not have some thing(s) in mind.

Midnight Kitsune

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2651 on: April 07, 2016, 01:16:41 AM »

More unique boss fights please ;) ;) ;)

Soon™, I may or may not have some thing(s) in mind.
Hehe Awesome!
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Drglord

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2652 on: April 07, 2016, 06:32:03 AM »

Okay how do i remove that new soft cap which is kinda stupid since you can't even field a fleet of destroyers?
Also it says edit ssp_options.ini but there is no such file?
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Sy

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2653 on: April 07, 2016, 07:45:24 AM »

Okay how do i remove that new soft cap which is kinda stupid since you can't even field a fleet of destroyers?
Also it says edit ssp_options.ini but there is no such file?
it's "fleetSizeLimit" in startOptions.json
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Dark.Revenant

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Re: [0.7.2a] Starsector+ 3.4.0
« Reply #2654 on: April 07, 2016, 08:24:54 AM »

Okay how do i remove that new soft cap which is kinda stupid since you can't even field a fleet of destroyers?
Also it says edit ssp_options.ini but there is no such file?

You could easily have fifty destroyers in your fleet, dude.  Do you have no points spent on Leadership?
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