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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1325073 times)

Nanao-kun

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1035 on: February 17, 2015, 01:47:30 PM »

I just realized the SS+ Ship image in the OP has been changed with new ships I've never seen before!
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Toxcity

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Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.5
« Reply #1036 on: February 17, 2015, 02:26:01 PM »

Fingers crossed the update is released today!
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Dark.Revenant

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[0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1037 on: February 17, 2015, 07:22:17 PM »

HUGE CONTENT UPDATE!

Twelve new ships, two new built-in weapons, a new skin, and a ton of updated features.



Download Starsector+ 2.6
Download Mirror
- or -
Download Starsector+ 2.6 (Vanilla Music Only)
Download Mirror
(Requires LazyLib 2.0b)
(Requires ShaderLib Beta v1.04) (Updated!)

If you want to convert a save (from vanilla or an old version), use Save Transfer 1.4 to keep your progress.

We also recommend Version Checker 1.4b to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Interstellar Imperium 1.7 (Updated!)
Download The Knights Templar 0.9.4 (Updated!)
Download Blackrock Drive Yards 0.7.1 (Updated!)
Download Exigency Incorporated 0.7 (Updated!)
Download Shadowyards Reconstruction Authority 0.5.2.2 (not yet updated)
Download The Mayorate 0.8.1 (not yet updated)
Download Citadel 0.7.5 (not yet updated)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.3.1 (not yet updated)

Recommended Mods
Common Radar 1.1e (Updated!)
Console Commands 2.3
Version Checker 1.4b (Updated!)
Simulator Overhaul 1.0c
Save Transfer 1.4 (Updated!)

Version 2.6
  • Updated for Starsector 0.65.2a
  • Added Scythe-class Phase Frigate
  • Added Venom-class Combat Freighter
  • Added Venom-X-class Frigate
  • Added Nautilus-class Combat Freighter
  • Added Hecate-class Corvette
  • Added Boar-class Destroyer
  • Added Camel-class Combat Freighter
  • Added Beholder-class Destroyer
  • Added Stalker-class Cruiser
  • Added Dragon-class Battlecruiser
  • Added Victory-class Battleship
  • Added Cronus-class Light Battlecruiser
  • Added Vindicator (O)
  • Updated art for Vulture, Barbarian, and Infernus
  • Stats/layout/weapons overhaul for Infernus
  • Starsector+ now overrides vanilla and modded music, and includes every track by default -- alternative "vanilla music" download available, which overrides modded music with the vanilla defaults
  • Exigency integration updated
  • Various weapons changes reverted to fit 0.65.2a
  • Xyphos flux dissipation increased to 250 from 180
  • Small Unit Tactics refactored to Unit Tactics
  • Having extra crew grants bonuses to Logistics Rating and CR recovery rate
  • Fuel consumption reduced to 150% from 200%; price etc adjusted accordingly
  • Beam armor hit strength reverted to 50% from 100%, due to the changes to range/OP
  • Command Experience redone
  • Engine Power Limiter removed
  • Weapon rebalance pass
  • Mjolnir Cannon now uses clips
  • Phase Lance range increased to 650 from 600
  • Arbalest damage and flux cost increased by 50%; fire rate decreased by 33%
  • Renegade OP reduced to 230 from 250
  • Certain graphical plugins can be reduced or disabled to improve performance (see data/config/performanceSettings.json)
  • XP rate, skill strength, and AI fleet levels can now be adjusted (in settings.json)
  • Ship explosions improved, white-out removed
  • Tougher bounties on the player
  • Aggressive campaign fleet AI
  • Patrols can range significantly higher in size/power; now scale better with market size
  • Freighters and other civilian ships attract pirates
  • Trade fleets are better-equipped
  • Pirate, merc, and certain core faction spawns scale up with # of modded factions (depending on faction)
  • Bounty/grudge-hunting fleets are more likely to catch the player
  • Refits in the field use four times more CR; use a drydock!
  • Overdrive Shunt hullmod added (Helmsmanship 3)
  • Starting reputation changes are more extreme; starting Hostile with someone is a lot more common
  • Weapon grouper and randomizer improvements
  • Vent AI improved
  • Faction ship/weapon choice is more partisan
  • Crew salaries reduced from 100/200/400/800 to 100/200/300/400
  • Trading with faction enemies can no longer make them openly hostile with you
  • At least half of bounties are guaranteed to be within the player's difficulty range (taking into account level and fleet size)
  • Increased chance of non-vanilla-present weapons appearing in markets (currently, Gauss Cannon, Storm Needler, and Plasma Cannon)
  • Bounties are improved in general; small bounties are more likely to involve fleets that are hiding out nearby the hosting market, while large bounties will usually be posted by big markets only -- side effect is smaller bounties are somewhat more common
  • Mission icons added
« Last Edit: February 17, 2015, 07:53:00 PM by Dark.Revenant »
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Nanao-kun

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1038 on: February 17, 2015, 07:23:55 PM »

I look away for 10 seconds to check the Modding subforum, and then BAM.
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1039 on: February 17, 2015, 07:25:33 PM »

Was wondering what I'd be spending my evening doing.

Here come the buckets.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

TartarusMkII

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1040 on: February 17, 2015, 07:25:57 PM »

Congrats on 2.6, D.R, thank you so much for giving us such an awesome mod!
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Cycerin

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1041 on: February 17, 2015, 07:28:16 PM »

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Mazuo

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1042 on: February 17, 2015, 07:29:30 PM »

What a great time for my internet issues to resolve themselves!  Now to get all these great updates before it decides to be terrible again.  Thanks DR!
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OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1043 on: February 17, 2015, 07:53:47 PM »

*smashes giant red shiny panic button*
Spoiler
BRDY, Radar, II, LazyLib, ShaderLib, SS+, Version Checker; completely fresh downloads and install
Code
62443 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:191)
at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.B.null(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

MesoTroniK

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1044 on: February 17, 2015, 07:56:01 PM »

*smashes giant red shiny panic button*
Spoiler
BRDY, Radar, II, LazyLib, ShaderLib, SS+, Version Checker; completely fresh downloads and install
Code
62443 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:191)
at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.B.null(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

You need the newest version of Starsector that just came out yesterday.

OOZ662

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1045 on: February 17, 2015, 07:56:55 PM »

*smashes giant red shiny panic button*
Spoiler
BRDY, Radar, II, LazyLib, ShaderLib, SS+, Version Checker; completely fresh downloads and install
Code
62443 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
at data.scripts.plugins.SSP_FluxDisturberPlugin.init(SSP_FluxDisturberPlugin.java:191)
at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.B.null(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

You need the newest version of Starsector that just came out yesterday.

What? I swear I was supposed to get emails about these things. Argh.

EDIT: Or at least he could call it 0.65.2b instead of taping "RC2" to the end of the filename. ::)
« Last Edit: February 17, 2015, 08:01:34 PM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

orost

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1046 on: February 17, 2015, 08:24:11 PM »

There's a typo on line 30 of settings.json:

Code
    "savlageCargoFraction":0.65, 
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1047 on: February 17, 2015, 08:30:57 PM »

Not a typo.  That's how it's spelled in vanilla.
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Cycerin

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1048 on: February 17, 2015, 08:44:41 PM »

Hahahahha.
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Dark.Revenant

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Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6
« Reply #1049 on: February 17, 2015, 08:44:54 PM »

PSA: Clear out outdated saves from your save folder: the game can crash when you open the dialog that shows your save files if an outdated SS+ save is in there.  I have no idea why, that's just what happens.
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