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Author Topic: [0.65.2a] ICE Faction  (Read 135073 times)

Sundog

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Re: [0.6.2a] ICE Faction
« Reply #180 on: November 03, 2014, 09:16:31 AM »

Well I tried 2 times, I am always able to start a new game with both, but after some play time, the save file is corrupted and I cannot load it anymore.
Not sure if it's linked with ICE itself or the combination of the 2 mods though.
Yep, as Tartiflette suggested, this is most likely caused by Starsector needing more RAM. The corruption issue can happen even without mods and will be addressed in the next release of Starsector. The issue with the current version of ICE for 0.65 is that it can cause crashes during battles, so you should save before each battle that involves ICE ships.

TartarusMkII

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Re: [0.6.2a] ICE Faction
« Reply #181 on: November 03, 2014, 09:48:13 AM »

Recall Tele' OP, causes world to cease lol
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Malone

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Re: [0.6.2a] ICE Faction
« Reply #182 on: November 03, 2014, 10:05:24 AM »

Ok good to know ( sorry I am quite new to the game :p ).

Will give a shot with more memory ( have 8 Go on my computer ) and will let you know.

In any case, thanks for your awesome work !
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Sundog

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Re: [0.6.2a] ICE Faction
« Reply #183 on: November 03, 2014, 10:37:42 AM »

No problem, Malone. Hope you enjoy Starsector as much as I do  :)

Recall Tele' OP, causes world to cease lol
Hmm. Do you mean that crashes the game in the current version too?

TartarusMkII

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Re: [0.6.2a] ICE Faction
« Reply #184 on: November 03, 2014, 11:20:12 AM »

No problem, Malone. Hope you enjoy Starsector as much as I do  :)

Recall Tele' OP, causes world to cease lol
Hmm. Do you mean that crashes the game in the current version too?

Oh, lol no man, I'm just f***in'.

Was just joking that to the inhabitants of the sector, for the recall teleporter to crash the game would be like those ships having the ability to tear a hole in the universe. =P
« Last Edit: November 03, 2014, 11:32:44 AM by TartarusMkII »
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Sundog

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Re: [0.6.2a] ICE Faction
« Reply #185 on: November 03, 2014, 11:24:30 AM »

 ??? ok :)

Was just joking that to the inhabitants of the sector, for the recall teleporter to crash the game would be like those ships having the ability to tear a hole in the universe. =P
Heh. gotcha
« Last Edit: November 03, 2014, 01:32:14 PM by Sundog »
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Sundog

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Re: [0.6.2a] ICE Faction
« Reply #186 on: November 03, 2014, 01:42:08 PM »

Download ICE version 0.3.0  (Requires LazyLib)
See the original post for details

Please note that installation of this mod does not require the editing of any files. Simply extract the 'ICE' folder from the archive (zip file) into your 'mods' folder and enable ICE in the launcher.

Overview:
 - New mechanic added for the Exiled Idoneus Colony Fleet allowing it to merge with and detach smaller fleets
 - The recall teleporter is now a hullmod rather than a weapon, making it much more reliable and easy to use
 - The randomized missions are back
 - Various bug fixes and other gameplay improvements

Change Details
Spoiler
Please Note: This version of ICE will cause crashes when used with Starsector 0.65a-RC1, but should work fine with 0.65.1a-RC1

ADDITIONS
- New mechanic added for the Exiled Idoneus Colony Fleet allowing it to merge with and detach smaller fleets
   - Pursuit fleets will now detach from the colony fleet to run down enemy fleets it can't catch
   - Vagrant fleets will now spawn from Idoneus Citadel, make their way to the colony fleet, and merge with it
   - Lone duellists will occasionally branch off and terrorize the locals for a while
   - These merges and separations follow the Law of Conservation of Matter and Energy, meaning the destruction
   of ships in these smaller fleets weakens the colony fleet because those ships won't be able to merge with it
- The two randomized missions have been re-added

CONTENT CHANGES
- The Recall Teleporter is now a streamlined hullmod rather than an obtuse weapon
- Exiled Idoneus Colony Fleets now spawns with vanilla logistics ships
- Maintenance drones are now bigger and easier to hit, with a new sprite

BALANCE CHANGES
- Maintenance drone phase cloaks now have a 2 second warm-up and cooldown time, during which they are vulnerable
- Increased phase warp cooldown of Stormwhisps from 1 to 3 seconds
- Abraxas armor regeneration now scales proportionally to CR, meaning an Abraxas with 0% CR won't regen at all

BUGS FIXED
- Exiled Idoneus Colony Fleet will no longer send trade notifications while in a system other than the player
- Idoneus factions now offer bounties for both general enemies and specific fleets
- Loaded missiles now become semi-transparent with the rest of the ship during phase jaunt
[close]

Sundog

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Re: [0.65.1a] ICE Faction
« Reply #187 on: November 03, 2014, 07:12:55 PM »

Has anyone run into any issues using ICE 0.3.0 with Starsector 0.65.1a? I'm a bit paranoid after what happened last time.

Darloth

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Re: [0.65.1a] ICE Faction
« Reply #188 on: November 03, 2014, 11:38:10 PM »

You'd only had the download link up for 6 hours :)

I'll be trying this later today (in combination with SCY, Shadowyards and Citadel) and I'll report any issues that might occur. 
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TartarusMkII

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Re: [0.65.1a] ICE Faction
« Reply #189 on: November 04, 2014, 09:23:56 AM »

I have a friend who started playing before me with the new update who is saying that ICE's (up to date) presence causes the game to randomly crash early on in the game. I'm updating now but I cannot play until later today, and I'll let you know how it goes.
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Sundog

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Re: [0.6.2a] ICE Faction
« Reply #190 on: November 04, 2014, 06:17:38 PM »

ICE was corrupting my saves. I'm currently trying to figure out why. For now I'm reverting the download link back to 0.1.0 again. I apologize for releasing a second broken build.

TartarusMkII

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Re: [0.6.2a] ICE Faction
« Reply #191 on: November 04, 2014, 06:45:42 PM »

No worries! Thankyou for looking into it!
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Sundog

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Re: [0.6.2a] ICE Faction
« Reply #192 on: November 06, 2014, 09:56:41 PM »

Download ICE version 0.3.1  (Requires LazyLib)
See the original post for details

Overview:
 - This patch introduces an exciting and innovative new feature! I like to call it; The Ability to Load Saves!
 - Also, the station has been moved from Arcadia to Eos, because the luddites don't get enough action  :)

Change Details
Spoiler
CONTENT CHANGES
- Idoneus Citadel is now located in Eos

BALANCE CHANGES
- Reduced ammo regeneration rate of maintenance drones to one third of previous rate

BUGS FIXED
- No longer corrupts save files
[close]

TartarusMkII

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Re: [0.65.1a] ICE Faction
« Reply #193 on: November 06, 2014, 10:09:45 PM »

Lol awww yea, dat humor! Thank's a lot for the update, I'm excited to finally try it out!
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Agouti

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Re: [0.65.1a] ICE Faction
« Reply #194 on: November 07, 2014, 04:37:49 PM »

I have a crash which I believe is ICE related.

SS 0.65.1a, LazyLib 2.0b, ICE 0.3.1

Added mod to a save file at about level 39.

I've got a crash which is occurring about 20s after my current save file regardless of what I do. From the log:

Spoiler
26878 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  -
26878 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Checking whether to spawn trade fleet
26879 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 98 out of a maximum 100 trade fleets in play
26879 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Baetis] to spawn trade fleet from
26880 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Hesperus]
26880 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [Crew], bringing back [Food,Ore,Organics]; volume: 189
26880 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 1 for market [Baetis] (volume: 189)
26881 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 7 point trade fleet from [Baetis] to [Hesperus]
26993 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  -
26993 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Checking whether to spawn patrol for market [Ratatosk]
26993 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - 1 out of a maximum 2 patrols in play for market [Ratatosk]
27001 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Spawned patrol fleet [Hegemony Patrol] from market Ratatosk
27077 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [nomios_ceyx]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
27277 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [new_maxios_mimir_platform]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
27294 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Asharu by 0.101431206, is now 0.3133412
27312 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [sindria_ratatosk]: trade (s: 12, l: 4), smuggling: (s: 0, l: 0)
27362 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeDisruptionAndSmugglingEvent  - Adding trade disruption condition to Tartessus
27729 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager  -
27729 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager  - Checking whether to spawn pirate or merc fleet for market [Idoneus Citadel]
27729 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager  - Maximum number of 2 pirate/merc fleets already in play for market [Idoneus Citadel]
27927 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeDisruptionAndSmugglingEvent  - Removing smuggling condition to Glasnir
28046 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Jangala by 0.10156715, is now 0.10156715
28071 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.PersonBountyEvent  - Starting person bounty by faction [independent] for person Teg Chinax
28194 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [cruor_glasnir]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
28411 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  -
28411 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Checking whether to spawn trade fleet
28411 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 99 out of a maximum 100 trade fleets in play
28411 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Cruor] to spawn trade fleet from
28412 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Jangala]
28412 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Fuel]; volume: 12
28412 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 1 for market [Cruor] (volume: 12)
28413 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 3 point trade fleet from [Cruor] to [Jangala]
28444 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeDisruptionAndSmugglingEvent  - Adding trade disruption condition to Kanta's Den
28713 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [kantas_den_ceyx]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
29649 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Jangala by 0.16011, is now 0.26167715
29776 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  -
29776 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Checking whether to spawn trade fleet
29776 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 99 out of a maximum 100 trade fleets in play
29776 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Port Tse Franchise Station #3] to spawn trade fleet from
29777 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Cruor]
29777 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Fuel,Recreational Drugs]; volume: 47
29777 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating trade fleet of tier 1 for market [Port Tse Franchise Station #3] (volume: 47)
29778 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 6 point trade fleet from [Port Tse Franchise Station #3] to [Cruor]
29826 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  -
29826 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Checking whether to spawn patrol for market [Ceyx]
29827 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Maximum number of 4 patrols already in play for market [Ceyx]
29860 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [tibicena_umbra]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
30043 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent  - [The Exiled Idoneus Colony Fleet] Expired
30232 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.events.RecentUnrestEvent.startEvent(RecentUnrestEvent.java:20)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.increaseRecentUnrest(BaseEventPlugin.java:265)
   at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.endEvent(FoodShortageEvent.java:615)
   at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.advance(FoodShortageEvent.java:374)
   at com.fs.starfarer.campaign.events.CampaignEventManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: November 07, 2014, 04:39:59 PM by Agouti »
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