v1.1 is up, this reworks the station dialogs, adds escort missions, unique bounties and rumours to investigate- though the only ones you'll find are of rogue asteroids/comets at the moment, and the unique bounty roster is a little thin though easy to fill out, and Helmut will be expanding on it.
I've reworked a lot under the hood to make a sort of extensible mission framework thing that should be more easily expandable, though I still don't think it's ready for a wide-spread rollout. I'm going to implement a few types of mission first, so I can get an idea of what I need for them (as I don't know what I need until I need it!).
Will there be the possibility of story driven quest-lines?
This looks to be so incredibly awesome.
Hopefully yes now- I've implemented a sort of mission framework that allows for staged mission chains.
Nice job!
]If you want to see one way a generic quest system is set up, take a look at the one I've had kicking around: https://github.com/Thaago/QuestExtension
It has an "escort" quest built in as an example. Unfortunately I really don't have time to develop it further, so its kind of languished for a few months . Someday! (If you do find it useful, feel free to copy anything you want.)
Thanks for the offer, though I thought I'd work from scratch- to give me a bit of a better understanding of Java.