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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.9.1a] Common Radar v2.5b (released 2020-08-28)  (Read 238510 times)

poika

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Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #135 on: July 08, 2020, 08:41:35 AM »

I'm having a minor issue with the mod.

It worked fine at first. But after I played around with the config settings to customize the combat radar the blackground became completely transparent. There is no background at all regardless of what values I put in for radarUIAlpha or radarBackgroundAlpha.

I changed the settings back, I replaced the config file with the original, I reinstalled the entire mod. All the other settings reverted, but the background simply isn't there. Also the white lines on the CR and Battle progress bars disappeared. I don't mind since I turned those off anyway but just something I noticed after I restored the settings to default.

My mod list is Autosave, Combat analytics, Combat chatter, Console commands, LazyLib, Version Checker, Weapons Group Controls and GraphicsLib but I had all those installed when I first started tinkering with the radar mod configs.

It's probably not a problem with the mod since it worked correctly at first but what could I try to fix it?
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majorfreak

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Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« Reply #136 on: August 10, 2020, 04:46:38 PM »

uhm...why can't i see debris fields nor derelicts on the common radar? did i tweak the settings too much?
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LazyWizard

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #137 on: August 28, 2020, 09:47:17 PM »

Version 2.5b is out, get it here. This mod requires LazyLib.

This update adds no new features, and only moves the mod's version files from Bitbucket (which can no longer be connected to with the outdated JRE that Starsector ships with) to GitHub. If you don't use the Version Checker mod you don't need to download this update.
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SaberCherry

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #138 on: September 04, 2020, 06:36:31 PM »

"You can increase the radar's range by going into data/config/radar/radar_settings.json and editing the "combatRadarRange" setting."

This is very useful information and hard to find.  I play on 2560x1440 and by default the maximum range is useless since you can see more on the screen (at max zoom, where I always play).  If I can make a suggestion, it would be to make 5 zoom levels the default with 3 as the default zoom, so that you can zoom both in and out by default (and to make that crucial information about how to adjust zoom levels more obvious).  I was very confused when I installed this and it showed less than I could see on my normal screen.  I then set it to 3000 but it's not quite enough; I'm trying 4000 now.

I think this is wonderful and I really appreciate you making it.  I just happened to randomly get a huge monitor and it's super-useful to see the entire battle map as an insert.

...also, you mention in the description that the time-complexity increases exponentially with the radar radius.  That's not correct; it should be quadratically (I hope), which isn't too important.  If it actually is exponential let me know and I'll rewrite it to be quadratic.
« Last Edit: September 04, 2020, 06:40:41 PM by SaberCherry »
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majorfreak

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #139 on: September 06, 2020, 09:33:37 AM »

just be aware if you go crazy on the maximum radar range it'll not render the campaign map properly at the highest zoom (out) levels. in that case the workaround, for myself, is just to make it zoom in increments of 12 so i can zoom in until the radar renders the hyperspace clouds properly.
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namad

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #140 on: April 04, 2021, 05:27:00 AM »

How come more people aren't begging for this to be updated to 0.95a? Does it secretly already work on 0.95a? or is there a new mod that's taken this mod's place?
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Harmful Mechanic

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #141 on: April 04, 2021, 06:48:02 AM »

How come more people aren't begging for this to be updated to 0.95a? Does it secretly already work on 0.95a? or is there a new mod that's taken this mod's place?

Maybe other people are polite.
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Helldiver

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #142 on: April 04, 2021, 08:27:19 AM »

Does it secretly already work on 0.95a?

It works on 0.95a for me by just changing the version number in mod_info.
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rockguy434

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #143 on: April 04, 2021, 10:18:45 AM »

How come more people aren't begging for this to be updated to 0.95a? Does it secretly already work on 0.95a? or is there a new mod that's taken this mod's place?

Maybe other people are polite.

Is it rude to ask if there will be updates now?

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LazyWizard

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #144 on: April 04, 2021, 11:33:17 AM »

How come more people aren't begging for this to be updated to 0.95a? Does it secretly already work on 0.95a? or is there a new mod that's taken this mod's place?

In this case you'd be correct. I threw up an untested 0.95a version of the mod on the Discord on the day 0.95a released. I haven't heard any reports of problems, so I assume it works fine. You can grab it here.

The radar, Version Checker, and Simulator Overhaul were all in the middle of major rewrites when the update came out. I haven't had the time to sit down and test all the changes post-0.95a (or even really play 0.95a), so I haven't put out proper releases for them. If you want to use them, the old 0.9.1a version of VC should work if you change the mod_info.json, the above link should work for the radar mod, and SO was never updated for 0.9.1a anyway.
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Vanshilar

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #145 on: April 17, 2021, 04:28:02 PM »

In this case you'd be correct. I threw up an untested 0.95a version of the mod on the Discord on the day 0.95a released. I haven't heard any reports of problems, so I assume it works fine. You can grab it here.

That version of the mod, if "renderMode" is set to SIMPLE_FIGHTERS, will crash the game with a message: "Fatal: Texture [fleet] from category [radar] not found"

The fleet.png is missing (it used to be in the campaign folder instead of combat, and is used for "simpleIcon"). So copying the graphics\lw_radar\campaign folder over from a previous version, plus adding the line "             "fleet":"graphics/lw_radar/campaign/fleet.png" " to data\config\settings.json, fixed this up.
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danando123

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #146 on: May 04, 2021, 06:00:45 PM »

New to SS, hoping this will get a 0.95 update :)
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JUDGE! slowpersun

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #147 on: May 12, 2021, 11:08:42 PM »

Agreed, am looking forward to giving this a try eventually...
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Arcalane

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #148 on: May 13, 2021, 10:25:48 AM »

Just use the dev version LazyWizard linked a couple posts back. I've been using it myself and it runs perfectly fine.
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poika

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Re: [0.9.1a] Common Radar v2.5b (released 2020-08-28)
« Reply #149 on: November 11, 2021, 04:25:31 PM »

I appreciate having the dev version and acknowledge that people develop these mods for free so beggars can't be choosers, but...

If it's possible to just change the number and have it work, and that version is already spread online and linked to this thread, why not just call that an updated version and clear up any confusion? It's listed on the mod index thread as "incompatible" when it really isn't incompatible. Maybe I'm missing something but if there is a functioning version why not just call that v2.5c or whatever and solve what seems to be just a bureaucratic issue?
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