Version 1.0 is finally finished, get it
here (
mirror).
This update adds campaign functionality to the radar. Right now fleets, planets, stars, stations, jump points and asteroids are displayed. Since we can't retrieve faction colors in .6.2a, all elements are colored based on their faction's relationship with the player. Neutral fleets are colored as friendlies since there's no difference between the two right now.
There's an odd bug I can't track down that causes the radar to become less transparent while time accelerating. However, given that travelling is when you'd most want to pay attention to the radar I'm not too worried about it. Consider it an 'unofficial feature'.
Other changes:
- Added line smoothing to certain radar elements (less jagged edges)
- Fixed rare "disco radar" bug introduced in .8c
- Fixed single blank frame when player's hulk status changes
- The polygonal ship renderer has been optimized and is now the default ship renderer in combat; the old triangle renderer can be re-enabled by switching which line is commented out in data/config/radar/combat_radar_plugins.csv (you'll want ShipSimpleRenderer for the old behavior)
- Increased visibility of fighters on the combat radar
- Slightly reduced default radar range from 2250 to 2100 su