New version available for download
here.
This version is mostly bugfixes and some other mod compatiblity that expands on the faction fluff.
Added compatiblity with the commissioned crews mod: P9 crews gives a slight passive shield dissipation bonus.
Added compatiblity with magic bounty from magiclib: Mission for a custom ship that can be found in P9 bars at level 10 assuming you are very friendly (+55 rep) with the P9 Colony group and unfriendly with Tri-Tachyon (-20 rep).
Fixed the Tartif jelly ship:
Ship now has a rightclick EM pulse to pop incoming missiles, weapons, engines and fighters.
Ship now has resistance to nearby hull explosions so you ramming that damaged Buffalo II is not as likely to also pop your ship, boink capitals at your own risk though.

Added a P9 converted Wolf (a Wolf but better flux and even more fragile!)

Added a P9 converted Buffalo (for fluff reasons, it is still just a Buffalo)

Samaa DSI shieldpopping laser is now more visible, but sadly still as unreliable as before. This has been somewhat clarified in the weapon description.
Added description for several things that missed it, for example the faction itself.
Adjusted existing descriptions to fit faction lore.
The AI is now more prone to use Pexp launchers.
Put P9 weapons in their own category.
Gave P9 phase ships the phase tag.
I think I fixed the linux crash bug related to .PNG instead of .png, but I cant check it myself.
More minor bug fixing and minor tweaking that I cant remember.
Not extensively playtested in the latest version of the game so please tell me if something breaks so that I can fix it.
Thanks for all the feedback so far!