Update!Added a combat hauler, the Louse:
A very sturdy hauler, it can act as a damage sponge for weaker dps focused ships.
Also added a small strike weapon with regenerating ammo, the Jet launcher:
Suprisingly not bad!
And I changed the Sike-M to actually be a usable ship with 3 built in rocket pods and 3 small missile turret points.
Changelog:
Added a hullmod for all P9 ships, now they have a 15% passive flux dissipation, but are unable to mount expanded shields and have a much worse vent rate, venting is now only slightly better than holding fire and dropping shields. Ships have also been rebalanced according to this so that the vast majority of ships are unable to get a 360 degree shield coverage.
Added engines to the Sike ships, now they are even more vulnerable to fire when shields are down.
Added four missile mounts for the SL-t1p, now it is even more like a PD enforcer!
Nerfed speed and handling for several ships.
Reduced OP cost of some guns.
Reduded OP on some ships.
Reduced damage and energy cost of the T3 support cannon, now non P9 ships can technically use
Drastically reduced flux cost for the SKV and SKS guns (like 30%).
Fixed Spore MkIII deployment cost.
Buffed Stress fighter hp.
Modified the Korlo's phase system to increase agility.
Various other minor things that I probably forgot.
Added fancypancy engines.