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Author Topic: [0.96a-RC10] The P9 Colony Group - Faction mod (v0.54), Nexerelin Compatible  (Read 257984 times)

19_30s

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Nice work! :)
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Takion Kasukedo

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Ah, the Korlo, my favorite cruiser, how long i've been waiting for a supremely fast flank-capable cruiser.

Sure, it doesn't have shields, but with 3 Large Universals, you can phase-flank and destroy afts effectively, then retreat.

The perfect flank-harassment ship.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Zudgemud

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Glad you like it, however I nerfed it a bit in my latest version, it should still play the same way though :)
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Zudgemud

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I have tried to update the visual theme, not 100% sure that it will be like this though.



« Last Edit: October 29, 2015, 02:41:28 PM by Zudgemud »
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HELMUT

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Honestly Zudge, i'm not super convinced by some of those. That purple shade works very well on some ships, especially those with a lot of greebles (the tick seems to be the one that benefited it the most) but looks quite out of place for the smooth ones.

I tried something with one of your capital ship :

Spoiler
[close]

Left one is the original, pure grey. Right one is a version with a very slight shade of blue-ish purple on the smooth plates, and purple on the greebles. It's not super noticeable but i personally think your sprites don't need much change anyway. The advantage is that your ships aren't pure grey anymore.
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Zudgemud

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Looks fab, you have the exact numbers for the color changes?
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HELMUT

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I did this without thinking too much. Just added a color layer at 2/3% opacity for the plates, then another one for the greebles and called it a day.
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Nanao-kun

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I quite like the purple shade though.
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Tartiflette

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I could reaaaaaally get into the chrome+purple color scheme, but more like a paint job that does not necessarily follow the plates. Some stripe or geometry based purple paint-job would do wonders... I also really like the slight shade in Helmut's edits.
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Garmine

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Hi!

The mod does not work on Linux (or on anything using a case-sensitive file system) by default due to the usual upper/lowercase problem. :)

Problematic file(s) + referenced in code:

./pn_0,41/graphics/pn/weapons/pndsilaser/v1/pn_dsi_turretbase59.PNG
graphics/pn/weapons/pndsilaser/v1/pn_dsi_turretbase59.png

As always, renaming the files work.

Regards,
Garmine
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I went outside one day, the graphics were amazing, but the gameplay sucked...
Prepare yourselves for miscapitalization errors! *evil laugh*

Zudgemud

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Thanks, will fix until next update. :)
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Zudgemud

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Update wooo!


Also, all ships are now adidas.

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Surge

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oh my P9 is SS+ now? How did I miss that?

Also digging those new sprites.
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Bastion.Systems

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Aww Jizz, these ship look pimp.
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Zudgemud

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oh my P9 is SS+ now? How did I miss that?

Also digging those new sprites.

P9 has been compatible with SS+ for quite some time, but it is not actively integrated into SS+ with all the extra bells and whistles that this would include, I honestly do not think I would have time to keep it up to date like that.   

Glad that people are liking the new sprites though! Personally I think they might be a bit too purple but I'll see if I change that somewhere further down the line or if it grows on me. Also, as you might have noticed all guns with animations still needs to be fixed up, as does the rather uninspired portraits in addition to basic fluff functionalities and more novel and working shipsystems etc etc..

But I hope you enjoy the mod even in the current state! 

(protip, Tri Tach has a new military market in Tolp, so you can conveniently farm their rep by shooting up both P9 and pirates!)
« Last Edit: December 09, 2015, 04:44:58 AM by Zudgemud »
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