New version is out, lots of bugfixing and some balancing.
Most important changelog:
Silverfish, it works! The AI is suicidal in it but it is a fun player ship. Upped repair rate but lowered armor, also built in all turrets and updated sprite accordingly. Now has very good staying power as long as you do not eat too much high explosive damage at once (fear harpoons, torps and hellbores!).
Sike, now has 90 second peak performance time and more flux, use it well.
SL-t1.5p, now has a normal peak performance time and more gun arc, allowing it to shoot more things at once and infront of it.
Agg-R, fixed asymmetrical turret arc.
Louse, made it more durable, now it wont lose to a mule if fit for fighting.
Kaala, fixed shield upkeep to a more reasonable setting.
T3 cannon, gave it energy damage instead and halved the damage, still works very well as a sniping weapon but is no longer just a better gauss cannon.
SK-X cannon, This series of guns shooting streams of pink shards now has variable range on all sizes of the guns, with small, medium and large guns having 700, 800 and 900 range respectively. So less spammy kiting by fast P9 ships. They have also been renamed with an S, M or L suffix to indicate mount size.
Fixed missing or faulty descriptions.
Fixed the dumb "Dr" prefix, I think, I had it listed as "personNamePrefix" but I guess that setting did not work as I thought it did?
Made a lot of minor balance changes and fixed the AI behaviour for some guns and ship systems.
Added double barrels to a couple of guns.