Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Pages: 1 ... 31 32 [33]

Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 304074 times)

Drazan

  • Captain
  • ****
  • Posts: 270
    • View Profile
Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #480 on: May 02, 2021, 03:43:04 PM »

One of the most balanced faction mod. Will it come for 0.95?
Logged

Octavus

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #481 on: September 16, 2021, 07:01:14 PM »

Really wish mayorate came back for 0.95, love the design of the ships
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 620
    • View Profile
Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #482 on: September 17, 2021, 01:37:05 AM »

The code was updated 6 months ago with "Raw 0.95 compatibility". It may build, and perhaps it may even work. You'd have to check yourself, as there's nothing released.
Logged

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #483 on: November 25, 2021, 10:53:49 PM »

I was going through some stuff today and rediscovered I had nearly finished working on the next release of this mod a year or two ago. Why keep things to myself? It seems like a shame to have the new art and music never see the light of day. Went through and checked things out tonight and polished things up a bit to create a release. There are probably a few things I missed, let me know if you come across any big bugs (github issues are preferred, but I suppose you can still post here too).

Anyhow, happy second Thanksgiving! Here's version v1.1.0.

Download link

Changelog:

- Starsector 0.95a compatibility.
- Rasht star system economy rebalanced for 0.95.
- Added a new hostile market/encounter music track for the Mayorate.
- Fixed a bug with Graser sound effects. They should sound substantially more beefy now.
- Redid the Lilith sprite. The old one was 7 (!!!) years old. I didn't know what I was doing then. It's debatable if I know what I'm doing now. Either way it's an improvement.
- Added a new Cimeterre sprite in the same style as the new Lilith sprite. Looks waaaay better.
- Tornado AM projectiles have been substantially buffed - they are much more likely to reach their targets now (but can still be shot down by good PD).
- Grav Driver deals EMP damage again. It hits a lot harder now.
- Disruptors use a custom autofire AI again. (Prevents the AI from wasting these shots on fighters.)
- Probably a lot of extra stuff that I'm forgetting about.

New sprites:



(If a moderator sees this, yes - you can add this to the mod index. Seems to have taken people a few years to get things added. ;))

I'm not really playing Starsector too much anymore, but the Mayorate may return some day in a game of their own. Or not. I have a bad track record with these things.
Logged

IonDragonX

  • Admiral
  • *****
  • Posts: 780
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #484 on: November 26, 2021, 07:27:04 AM »

Anyhow, happy second Thanksgiving! Here's version v1.1.0.
Download link
Thank you for the update!  ;D
Your mod has an excellent 'polished' feel all around.  8)

@Thaago
(If a moderator sees this, yes - you can add this to the mod index. Seems to have taken people a few years to get things added. ;))
Makes total sense to me. The Mayorate has existed for over 7 years?  :o

I'm not really playing Starsector too much anymore, but the Mayorate may return some day in a game of their own. Or not. I have a bad track record with these things.
Please consider returning and updating at least once more, when the long foretold SS1.0 'is released'.
Logged

Muffinut

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #485 on: December 03, 2021, 08:52:28 PM »

I'm not really playing Starsector too much anymore, but the Mayorate may return some day in a game of their own. Or not. I have a bad track record with these things.

What's this game? Looks neat.
Logged

Octavus

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #486 on: December 09, 2021, 02:30:20 PM »

Always loved this mod, glad to see its update to 0.95  :D
Logged

Szasz

  • Captain
  • ****
  • Posts: 297
    • View Profile
    • Email
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #487 on: December 09, 2021, 05:14:27 PM »

You seem to make new sprites (which is welcome in the kitbash sea) by creating new 3D models first. It involves more work and I respect that. An upside, however, is that you could introduce cool artworks into the main post or maybe even in-game for marketing purposes.
The sprites remind me of aggressive wasps, pretty cool.
Logged

cardgame

  • Commander
  • ***
  • Posts: 132
  • Sonic Rainboom
    • View Profile
    • Email
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #488 on: December 10, 2021, 09:36:31 AM »

Thank you for the update, this was my absolute favorite faction during 0.91
Logged

Aklyon

  • Commander
  • ***
  • Posts: 195
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #489 on: December 16, 2021, 11:54:27 AM »

Whether it works or not with .95.1a as well, its cool to see mods return.
Logged

Mcbeefcakes

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #490 on: January 20, 2022, 11:04:33 PM »

A bit unrelated but damn, the OST is so good, very reminiscent of Michael McCann's DX HR and XCOM EW OSTs, mostly the former. I came to know of its existence through Audio Plus as this isn't listed on modindex. I know there aren't that many tracks in the mod and some are too short but is the OST streamable anywhere? Even simple youtube upload works for me. Thanks. Love Nebula, Friendly and Expanse the most.

Totally with you on this. The music is so good. And the first thought that popped out of my head are the XCOM and DX HR music as well.. I wich we got more of whoever tdid the music. I tried really hard looking for the composer but there's just nothing other than his work in the Mayorate.
Logged

pr83

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #491 on: April 08, 2022, 11:40:02 AM »

A bit unrelated but damn, the OST is so good, very reminiscent of Michael McCann's DX HR and XCOM EW OSTs, mostly the former. I came to know of its existence through Audio Plus as this isn't listed on modindex. I know there aren't that many tracks in the mod and some are too short but is the OST streamable anywhere? Even simple youtube upload works for me. Thanks. Love Nebula, Friendly and Expanse the most.

Totally with you on this. The music is so good. And the first thought that popped out of my head are the XCOM and DX HR music as well.. I wich we got more of whoever tdid the music. I tried really hard looking for the composer but there's just nothing other than his work in the Mayorate.

Afaik the tracks are original compositions by the mod author themselves.
Logged

Kakroom

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #492 on: April 14, 2022, 11:07:18 AM »

The music is simply off the chain
I hope you make more
I hope one day I can pay you to make more

It gives me 2049 vibes in the absolute best possible way
Logged

MrMagolor

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #493 on: July 02, 2022, 04:14:35 PM »

There appears to be a NPE relating to the Phase Leap system and onhit weapons (I asked Amazigh about it on the discord and he said it was a standard onhit). Logs in spoiler:

Spoiler
63603285 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.kyeltziv_fusionOnHitEffect.onHit(kyeltziv_fusionOnHitEffect.java:49)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at ilk.shipsystems.PhaseLeapStats.applyJumpDamage(PhaseLeapStats.java:185)
   at ilk.shipsystems.PhaseLeapStats.apply(PhaseLeapStats.java:95)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
Logged
Pages: 1 ... 31 32 [33]