Campaign scripting. It's happening.
Rather than give you a carefully edited and post-processed teaser of what the next update
might look like, here's a bunch of raw footage of me mucking around in devmode with some campaign tools I've written. It's done, it works, and there are no NullPointers to be found. I tried to spawn another fleet and detonate it again for some fireworks at the end of the video... but as you can see it didn't quite work out (dont judge me haha
)
https://youtu.be/KDEAvuUkPFsThe next update features deep/dynamic dialog trees, heavy campaign integration, a huge amount of custom art, rewards for helping out certain factions, more rpg-like play, and a short demo campaign where your actions leave a permanent mark on the sector (not to mention the scripting tools which I will probably try to include in LazyLib once I get things done). Anyhow, enjoy!