Still a bit far from my official next update, but I'd figure I'd post my current dev here. Why not share? Especially if there are only two other mods functional at this point haha... Keep in mind this one is still a work in progress.
No music version:
https://www.mediafire.com/?1qqscy9xnwhdsz8Normal version:
https://www.mediafire.com/?is732hklkhv6jczInstall is slightly different than before (until Alex hotfixes the economy/starmap.json merging issues). You need to modify some of the vanilla files. When you want to disable the mod, un-modify the files.
Copy and paste this line into starmap.json under "starSystemLocations":{ (its in /data/campaign):
And also paste this line into economy.json under "starSystems":[ (in /data/campaign/econ):
v0.8
-Added compatibility for 0.65a, which was a HUGE amount of effort to get working. Requires the latest versions of ShaderLib (0.9 Beta) and LazyLib (2.0), so make sure you have those!
-Added the Tiamat Destroyer Escort. It's slow for a frigate, but much more tanky and devastating up at close range. Use it to really put the hurt on other frigates or escort your larger ships.
-Added Iolanthe, a new planet/market controlled by the Luddic Church. You can beat up on them to make the Mayorate/Pirates like you more. Or vice versa.
-Reshuffled the rest of the planets a bit.
-Added the "Indoctrination" market condition and custom art. Mayorate planets really need it to stay functional while being friendly with the pirates (otherwise it's food shortage/trade disruption ALL THE TIME).
-Removed anamorphic flare effect on nukes. I was never super happy with it.
-Added flag/crest. Although I'm not super in love with it, this is the flag until I redo it again.
-All ships now have the Stabilized Shields hullmod built-in.
-PPC flux cost, cooldown, and damage decreased.
-Phoenix II rocket launcher damage/tracking/speed buffed. Think of it as a harpoon with worse tracking but more shots.
-Graser PD range increased.
-Lilith's weapon arcs adjusted to give it better PD capabilities.
-Lilith's main gun range increased to 650.
-Graser damage increased 20%.
-Laserhead explosion range decreased, damage increased.
-Tornado AM ammo increased to 5/10 depending on mount size.
Let me know what you think of things so far and give me a shout if you run into any issues. Also let me know how the economy looks in places. I've doing all my testing on the super secret dev SS copy, and I think Alex has the event frequency turned up to 11 lol...