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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 320081 times)

MesoTroniK

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #90 on: April 30, 2014, 08:36:32 PM »

Agreed on that far left carrier.

FasterThanSleepyfish

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #91 on: April 30, 2014, 09:00:32 PM »

ditto, it looks really cool. possibly a condor-ish equivalent?
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Nanao-kun

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #92 on: April 30, 2014, 09:09:52 PM »

It does look nice. Definitely want to pilot the one on the far right though.
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MesoTroniK

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #93 on: April 30, 2014, 09:24:55 PM »

Speaking of the far right, that sketch just whispers to me... "Giant capital ship with heavy beam cannons and anti ship missiles." :-X

Nanao-kun

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #94 on: April 30, 2014, 09:57:07 PM »

Speaking of the far right, that sketch just whispers to me... "Giant capital ship with heavy beam cannons and anti ship missiles." :-X
I sense a super weapon sticking out from the tip.
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Uomoz

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #95 on: April 30, 2014, 10:31:46 PM »

All cool designs but I find the middle one the most interesting :D
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Ishman

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #96 on: April 30, 2014, 11:24:00 PM »

The frigate with the spinal weapon intrigues me the most - I'd love to see more awesomely fun ships like the Imaginos.
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kazi

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #97 on: May 01, 2014, 12:19:12 AM »


I liked the carrier enough to get started on it immediately. I'm planning on it being a slightly nicer version of the Condor (hopefully nice enough to actually enjoy flying).

Speaking of the far right, that sketch just whispers to me... "Giant capital ship with heavy beam cannons and anti ship missiles." :-X
It's like you know me or something haha... but yeah, plans for something along those lines are in the works (eventually). Probably won't go with that particular ship design, but who knows? I sorta have this fantasy of having the option to "Glass planet" on the campaign map whenever you have that ship in your fleet.

The frigate with the spinal weapon intrigues me the most - I'd love to see more awesomely fun ships like the Imaginos.
It was intended to be a freighter haha  8)


A bit off topic, but my roommate is an idiot. He waited until just now to start doing his taxes (the deadline was 17 minutes ago...  ::)).
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HELMUT

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #98 on: May 01, 2014, 05:43:06 AM »

I expected the middle one to be some kind of pocket carrier, Canada style.



Also +1 for your first asymmetrical ship kazi.
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JDCollie

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #99 on: May 01, 2014, 12:03:34 PM »


A bit off topic, but my roommate is an idiot. He waited until just now to start doing his taxes (the deadline was 17 minutes ago...  ::)).
Yes! It's nice to know that someone is even worse than I am about procrastinating taxes!


I expected the middle one to be some kind of pocket carrier, Canada style.



Also +1 for your first asymmetrical ship kazi.
Indeed! I was suprised at first, given the very symmetrical nature of the Mayorate fleet. This carrier though, at least in the concepts so far, definitely still matches the overall style and feel :D
« Last Edit: May 01, 2014, 12:05:42 PM by JDCollie »
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ahrenjb

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #100 on: May 01, 2014, 03:58:06 PM »

I was putting together a folder of all the "All Ships" images for the mods I'm running, and yours didn't have one, so I made this. I don't know if you have any use for it, but figured I'd post it all the same!

Great quality stuff, by the way. Your mod is one of the five I chose to run with Exerelin.

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Nanao-kun

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #101 on: May 01, 2014, 04:12:14 PM »

I was putting together a folder of all the "All Ships" images for the mods I'm running, and yours didn't have one, so I made this. I don't know if you have any use for it, but figured I'd post it all the same!

Great quality stuff, by the way. Your mod is one of the five I chose to run with Exerelin.
Oh, that's pretty cool.
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kazi

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #102 on: May 02, 2014, 12:24:56 AM »

I expected the middle one to be some kind of pocket carrier, Canada style.

Also +1 for your first asymmetrical ship kazi.
I have definitely thought about making one of those (frigate carrier). The main barrier for me is what it will look like when the fighters getting serviced are almost the size of the ship itself.

I was putting together a folder of all the "All Ships" images for the mods I'm running, and yours didn't have one, so I made this. I don't know if you have any use for it, but figured I'd post it all the same!

Great quality stuff, by the way. Your mod is one of the five I chose to run with Exerelin.
Hah, that's actually pretty awesome there. Keep in mind that the Esfahan (top right) is getting axed though.  :P


Here's the progress from tonight. I'm feeling a little "meh" about the red lights/paint scheme, probably will redo those. Need to go a lot more hardcore on the highlighting/shading to prevent things from looking flat.
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MesoTroniK

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #103 on: May 02, 2014, 12:38:26 AM »

Kazi, what happened to that destroyer escort?

I noticed that you are painting your sprites straight up now, rather than painting over renders.

kazi

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Re: [0.6.2a] The Mayorate v0.6 (updated 28/3/14)
« Reply #104 on: May 02, 2014, 12:58:50 AM »

You're going to laugh when I tell you this, but I decided I didn't like the "flow" of it. Back to the drawing board for that one. :-[ (I'll probably end up making something similar though...)

And yeah, I got tired of making all of my ships twice (once in Blender, and once in GIMP). Going to see if I can pull off a sprite of the same quality without the model. To be honest, the models became more of a limitation towards the end (though they were a really awesome tool for learning how to do lighting). It's really hard to change any details once you've made the model, and I found that I was getting stuck using the same shapes over and over again.
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