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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 319968 times)

ValkyriaL

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #15 on: November 18, 2013, 10:35:27 AM »

haven't played this myself, but anything with more than 1000-1200ish range is pushing the limits, I see 1500 as the absolute limit a weapon can have, modded or otherwise, but after that? no, no way, thats like ~1/4 the map worth of range to begin with, and the bonuses from hull mods just goes out of control, weapon range is the strongest stat in the game, having above those limits quickly makes it overpowered.

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kazi

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #16 on: November 20, 2013, 01:08:11 AM »

Finished the model for the new battlecruiser. Paid a lot more attention to details, beveled all my edges, moved the light source forwards like xenoargh and cycerin suggested, etc. Haven't decided on a name yet. Here's a quickie 1 hr speedpaint. Didn't even know I could do a speed paint till I tried this lol... Thoughts? (Speak now or you're stuck with whatever I put together when I redo this thing in a serious attempt. ;))
 
Oh and the next build has a bunch of medium range burst beams for you all to play with...  ;D
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Cycerin

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #17 on: November 20, 2013, 01:30:12 AM »

That looks much better. The color scheme is pretty awesome, reminds me of Deus Ex HR. This is shaping up to be an awesome faction. I suggest adding a tiny layer of grit on top of the ship with a textured brush or something, or using a high resolution brush based on a sampled concrete wall or brushed metal texture, just really faintly. Perhaps also some 1 pixel wide lines tracing the contours of the hull.
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Trylobot

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #18 on: November 20, 2013, 08:53:03 AM »

Finished the model for the new battlecruiser.

Love it!
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Gotcha!

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #19 on: November 20, 2013, 08:55:56 AM »

Looking good! Kudos. ;)
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HELMUT

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #20 on: November 20, 2013, 09:05:58 AM »

Agreed, that's a pretty one. It may need some greebles as the armor look really smooth compared to your other ships.
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Runoved

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #21 on: November 20, 2013, 10:20:30 AM »

 Excellent sprites! Share the secret of how you managed to so perfectly add textures and details to the render of 3D model? :)
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Lakis

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #22 on: November 20, 2013, 01:42:03 PM »

This is an amazing faction! I'll try it with Excerelin now that I've tried it vanilla...
(I want it to work with that so badly... so badly T-Tm)

Nope, and after really reading every post in the topic I see that its being worked on so.. Huzzah!
« Last Edit: November 20, 2013, 02:54:15 PM by Viymese »
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

FasterThanSleepyfish

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #23 on: November 21, 2013, 12:14:39 AM »

Delicious lore, so very scrumptious and satisfying for the soul.

Good job,  my complements to the chef!
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kazi

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #24 on: November 22, 2013, 02:57:44 AM »

I think I'm getting the hang of this "art" thing. Still need to add more greebling and texturing, esp. on the big flat wings and the side bits near the nose. But hey, custom weapon mounts, right?

New vs. old (for comparison)
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Cycerin

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #25 on: November 22, 2013, 03:38:39 AM »



Amazing work! Tinkered with it a little myself to show you what I mean ;D Hope you don't mind. I couldn't resist, the ship design is so great.

I mainly think it adds a lot to add tiny irregularities to the ship's paintjob to give an impression of size and "authenticity", and a more pronounced depth shading.
« Last Edit: November 22, 2013, 03:44:17 AM by Cycerin »
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kazi

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #26 on: November 22, 2013, 03:53:50 AM »

Oh man, I love what you did there. I'm going to try and see if I can replicate a lot of the details you just put in. For training purposes. And stuff.

(NICE WORK!)
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HELMUT

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #27 on: November 22, 2013, 07:00:47 AM »

Cycerin nailed it. I'll be interested to know how you put all those little details.
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Sabaton

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Re: [0.6.1a] Ilkhannae Mayorate v0.1
« Reply #28 on: November 22, 2013, 12:00:32 PM »

 Gotta love Cycerins golden touch  8)
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kazi

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Re: [0.6.1a] Ilkhannae Mayorate v0.2 - updated 24/11/13
« Reply #29 on: November 24, 2013, 07:34:03 PM »

Updated!

Major changes:
-Exerelin compatibility
-New battlecruiser (there is a sprite-only picture on the first page)
-New weapons: Graser and Light Graser (both burst-oriented beam weapons)

« Last Edit: November 24, 2013, 07:35:50 PM by kazi »
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