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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 282086 times)

Drazan

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #480 on: May 02, 2021, 03:43:04 PM »

One of the most balanced faction mod. Will it come for 0.95?
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shade7480

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #481 on: September 16, 2021, 07:01:14 PM »

Really wish mayorate came back for 0.95, love the design of the ships
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Jaghaimo

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #482 on: September 17, 2021, 01:37:05 AM »

The code was updated 6 months ago with "Raw 0.95 compatibility". It may build, and perhaps it may even work. You'd have to check yourself, as there's nothing released.
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kazi

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Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #483 on: November 25, 2021, 10:53:49 PM »

I was going through some stuff today and rediscovered I had nearly finished working on the next release of this mod a year or two ago. Why keep things to myself? It seems like a shame to have the new art and music never see the light of day. Went through and checked things out tonight and polished things up a bit to create a release. There are probably a few things I missed, let me know if you come across any big bugs (github issues are preferred, but I suppose you can still post here too).

Anyhow, happy second Thanksgiving! Here's version v1.1.0.

Download link

Changelog:

- Starsector 0.95a compatibility.
- Rasht star system economy rebalanced for 0.95.
- Added a new hostile market/encounter music track for the Mayorate.
- Fixed a bug with Graser sound effects. They should sound substantially more beefy now.
- Redid the Lilith sprite. The old one was 7 (!!!) years old. I didn't know what I was doing then. It's debatable if I know what I'm doing now. Either way it's an improvement.
- Added a new Cimeterre sprite in the same style as the new Lilith sprite. Looks waaaay better.
- Tornado AM projectiles have been substantially buffed - they are much more likely to reach their targets now (but can still be shot down by good PD).
- Grav Driver deals EMP damage again. It hits a lot harder now.
- Disruptors use a custom autofire AI again. (Prevents the AI from wasting these shots on fighters.)
- Probably a lot of extra stuff that I'm forgetting about.

New sprites:



(If a moderator sees this, yes - you can add this to the mod index. Seems to have taken people a few years to get things added. ;))

I'm not really playing Starsector too much anymore, but the Mayorate may return some day in a game of their own. Or not. I have a bad track record with these things.
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IonDragonX

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Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« Reply #484 on: November 26, 2021, 07:27:04 AM »

Anyhow, happy second Thanksgiving! Here's version v1.1.0.
Download link
Thank you for the update!  ;D
Your mod has an excellent 'polished' feel all around.  8)

@Thaago
(If a moderator sees this, yes - you can add this to the mod index. Seems to have taken people a few years to get things added. ;))
Makes total sense to me. The Mayorate has existed for over 7 years?  :o

I'm not really playing Starsector too much anymore, but the Mayorate may return some day in a game of their own. Or not. I have a bad track record with these things.
Please consider returning and updating at least once more, when the long foretold SS1.0 'is released'.
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