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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 282875 times)

kazi

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Re: [0.7.1a] The Mayorate v0.9.0 (updated 11/12/15)
« Reply #345 on: December 13, 2015, 03:21:47 AM »

Fixed all known issues with the last release.

-mod campaign music now integrates with vanilla campaign music
-fixed the Nexerelin invasion bug
-AI Crew performance bonuses reduced to 5%, otherwise fixed
-fixed fighter supply usage
-nerfed ppc back to pre-"bonus buff" levels

Download: https://github.com/kazi11/mayorate/releases/tag/0.9.1
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JohnWildkins

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #346 on: December 13, 2015, 08:16:24 PM »

I'm receiving a CTD upon attempting to load The Mayorate. I'm running 0.7.1a, with LazyLib 2.1 and ShaderLib 1.1.2. Here's what starsector.log says:

41645 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Running without The Mayorate and with other mods both work, but any time the Mayorate is selected, Starsector crashes on load.


Nevermind. I was totally using an outdated version of Java to try and get 2GB allocation, updated to JRE8 and it works fine. Sorry about that.
« Last Edit: December 13, 2015, 08:29:36 PM by JohnWildkins »
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TaLaR

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #347 on: December 13, 2015, 09:33:21 PM »

Still, would be nice to put a notice that Mayorate requires jre 8.
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MesoTroniK

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #348 on: December 13, 2015, 09:52:47 PM »

Ideally, it will be changed to not require it soon.

Gezzaman

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Re: [0.7.1a] The Mayorate v0.9.0 (updated 11/12/15)
« Reply #349 on: December 13, 2015, 10:33:58 PM »


-fixed the Nexerelin invasion bug

Download: https://github.com/kazi11/mayorate/releases/tag/0.9.1

thankyou!

Was wondering why i couldn't invade stations/planets
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HELMUT

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #350 on: December 15, 2015, 01:41:20 PM »

Just reporting in that the Mayorate mod tends to screw a little bit with the fuel prices in the sector, around 10/20 per unit. I suspect the Antimatter fuel production facility on Inir in Rasht might be a bit too strong.

Edit: Actually, scratch that, seems a few mods tends to cause minor price fluctuation for the fuel. And as long as it's not in the expensive way, i guess it can be overlooked?
« Last Edit: December 15, 2015, 02:14:38 PM by HELMUT »
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StarSchulz

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #351 on: December 15, 2015, 07:43:04 PM »

I think there is only a single antimatter plant in the entirety of vanilla on Sindria, so adding any might mess with the supply. though i guess it's not too bad, as the Mayorate have quite a few enemies that don't get any!  :P

kazi

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #352 on: December 15, 2015, 11:03:56 PM »

Hmmm, I didn't realize that Sindria was actually the only source of fuel in the vanilla universe! The "Planetary AI Core" market conditions in and around the system are a massive fuel sink, but I guess they don't quite make up for the fact that the fuel supply has essentially tripled from Inir.

Did my best to make sure the economy wasn't too out of whack in the negative direction, should have checked for really cheap stuff too! Right now the Rasht system produces more or less everything it needs, with a bit of a surplus (to balance out weird stuff if other mods do something funny). Maybe I'll tweak it a bit in the other direction for the next update. Ilkhanna is a little too stable for my liking anyhow.

I just had an interesting chat with a human about the Mayorate's founding, composition, goals, and ideology.  (Apparently they have built some hipster AIs)  Great to see modders are jumping ahead of the base game to provide flavor text in-universe.


Heh, glad you enjoyed it. Vanilla has been missing that kind of stuff for awhile, just wanted to add in some faction dialogs to give things more flavor.
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StarSchulz

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #353 on: December 15, 2015, 11:59:16 PM »

I just had an interesting chat with a human about the Mayorate's founding, composition, goals, and ideology.  (Apparently they have built some hipster AIs)  Great to see modders are jumping ahead of the base game to provide flavor text in-universe.

Where is this? sounds interesting!

kazi

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #354 on: December 16, 2015, 12:27:01 AM »

I added a "consul" to Mayorate market comm directories last update. The consul only shows up in non-Nexerelin games.

You can chat with them about faction lore/other factions and they will do you favors in exchange for Mayorate rep (must be "favorable" or above). Currently you can trade between 10-30 rep for new, fully-equipped ship(s), or 10 rep for +5 rep with factions that the Mayorate is friendly with in vanilla.
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Dark.Revenant

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #355 on: December 16, 2015, 12:36:05 AM »

Mayorate is hostile with Neutral, (as in, literally the "Neutral" faction), which causes them to attack and destroy such fleets as named bounties.  It's awkward warping into Rasht to see the Mayorate dog-piling a pirate bounty fleet.
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Cik

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #356 on: December 16, 2015, 05:33:37 AM »

I added a "consul" to Mayorate market comm directories last update. The consul only shows up in non-Nexerelin games.

You can chat with them about faction lore/other factions and they will do you favors in exchange for Mayorate rep (must be "favorable" or above). Currently you can trade between 10-30 rep for new, fully-equipped ship(s), or 10 rep for +5 rep with factions that the Mayorate is friendly with in vanilla.

oh, that's nice.

really nice.

add to nexerelin too please.

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Histidine

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #357 on: December 16, 2015, 05:40:23 AM »

I'll chime in and say that I'm fine with faction "special powers" in Nexerelin, as long as they aren't game-breaking. There's already a limited amount of this, in the form of things such as the Lion's Guards, Luddic Majority and in the future the Tiandong escort fleets.
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Ceebees

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #358 on: December 16, 2015, 02:55:54 PM »

Unfortunately, i need to post a bug report. In SS 0.7.1a-rc5 with Mayorate 0.9.1, i seem to have found a fairly repeatable crash bug? Not entirely sure what's causing it, but if i stay in the refitting screen for the Last Hurrah mission for too long (15+ minutes?) it crashes to desktop.

The error message is "Fatal: Error initializing music source - AL error 40965, check log for more info, and the last line of the log is

Code
1260201 [Thread-5] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
1260332 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error initializing music source - AL error 40965
java.lang.RuntimeException: Error initializing music source - AL error 40965
at sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
at sound.H.o00000(Unknown Source)
at sound.H.o00000(Unknown Source)
(the first line repeats... several thousand times before this)

I removed all mods except mayorate/lazylib/shaderlib and still got it, so i'm mostly sure the problem is here. I play with the music muted (sorry!), usually, so i can't really comment on if things sound funny before they go wrong right now
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StarSchulz

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Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« Reply #359 on: December 16, 2015, 04:02:43 PM »

That sounds awesome, i was wondering why i couldn't find it. will for sure have to check out that in game.

Edit: I love the descriptions of the other factions  ::)



I also noticed that the standard fits for most of the Mayorate ships have all capacitors instead of a majority of vents or a balance. is there some sort of secret to piloting these ships that i haven't figured out?
« Last Edit: December 16, 2015, 04:33:51 PM by StarSchulz »
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