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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 319998 times)

Ubik

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #225 on: November 03, 2014, 11:50:08 AM »

Yea, works without any trouble now.  :)
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cardgame

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Re: [0.6.5a] The Mayorate v0.8 dev (updated 26/10/14)
« Reply #226 on: November 08, 2014, 12:41:40 PM »

Assuming a windows system, there's a file called "vmparams" in the starsector directory.

Editing that with any text editor (notepad will do but notepad++ will be better, wordpad would probably be fine too) and replacing this: "-Xms512m -Xmx512m" with this: "-Xms1024m -Xmx1024m", then save and use the launcher as usual.

You could go up to -Xms2048m -Xmx2048m if you have the ram, but in my experience this means the launcher won't start properly because Java fails to allocate all that memory.  To fix that, you may need to replace the JRE with a 64 bit version.  This basically involves downloading a recent 64bit JRE, and copying it over the one in the starsector/jre folder.  If that's too complex, try numbers in between 1024 and 2048 until something works for you.

Finally: Loading a save seems to take quite a bit more memory than actually playing the game, presumably because the game doesn't keep -everything- in memory all at the same time, but loading needs to do initial setup on everything at least once.

Thanks Darloth! I am going to quote you on my other thread for this work around, and I appreciate the help. I had a weird issue updating my Java, but obviously that is unrelated.

Wordpad is not a program you want to use for editing game files of any kind, due to its lack of support for unicode or something like that what is displayed will be incomprehensible nonsense signs (and if you save over the existing file it will corrupt it). It seems to work for vmparams, but it's best not to get used to using Wordpad. Notepad usually works, but for some instances you'll want to use Notepad++ (free). Also, don't just 'try numbers in between 1024 and 2048'; they have to be in base 2.
« Last Edit: November 08, 2014, 12:46:37 PM by cardgame »
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Aklyon

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #227 on: November 08, 2014, 03:19:49 PM »

The latter number can also be a single-digit-followed-with-G if you've replaced the starsector jre folder with 64-bit java. (ex. 5G)
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Nanao-kun

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #228 on: November 08, 2014, 03:59:34 PM »

The latter number can also be a single-digit-followed-with-G if you've replaced the starsector jre folder with 64-bit java. (ex. 5G)
Yep.

Mine is "-Xms2048m -Xmx6g"
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kazi

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #229 on: November 10, 2014, 01:41:26 AM »

Spoiler
[close]

Had a field day with the gradient tool. This will be the market interaction image for Inir whenever I get around to making another update. And before you ask- no, I don't know what the beams are for.  ;)
« Last Edit: November 11, 2014, 02:21:10 AM by kazi »
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MesoTroniK

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #230 on: November 10, 2014, 01:47:41 AM »

Nice picture, hmmmm.

TartarusMkII

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #231 on: November 10, 2014, 01:54:45 AM »

Looks gorgeous, Kazi!
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CopperCoyote

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #232 on: November 10, 2014, 03:22:41 AM »

If it's a space port the beams might be retro laser launch drive firing form the ground. Using them to launch what amounts to big barges into space for cheaper than normal space craft because you can make the engines as large as you have space for on the ground, and the ship can be nothing but cargo.

Alternatively they could be anti meteor/ship weapons used to keep your city safe.

Alternatively they could just be pretty laser shows to keep the populace more complacent.

Whatever it ends up being the whole picture is rather pretty, and evokes a strong sense of "what if"
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Histidine

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #233 on: November 10, 2014, 04:12:38 AM »

I'd assumed they were energy relays for space-based solar power stations at first, but the perfectly vertical columns imply a geostationary satellite, which only works at the equator and is pretty useless for the purpose anyway. I'll go with decorative light show, probably for a ceremonial purpose?.
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kazi

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #234 on: November 11, 2014, 02:19:14 AM »

Spoiler
[close]

"What's forcast look like for Cloud City today, Sarah?"
"Hmmmm... looks like more clouds, Tom. Intermittent showers through the afternoon with a chance of hulking Mayorate cruisers."
"So nothing out of the usual? Back to Nick with sports..."

(A very WIP market illustration for Iolanthe. Haven't been able to get away with as many cheap tricks as the last one... :P)
« Last Edit: November 11, 2014, 02:22:54 AM by kazi »
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cardgame

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #235 on: November 11, 2014, 02:45:48 PM »

What ship is that supposed to be?
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TartarusMkII

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #236 on: November 11, 2014, 03:00:56 PM »

Awesome work!

A long time ago I put effort into designing factions of my own video game that would never be made- you know, young gamer fantasies. And I wonder, if the Mayorate are going to rely more on AI , perhaps they could use a few cool staple designs in their architecture, like large towers topped with a beacon for the purpose of relaying data very quickly. It's highly irrelevant, but thought I'd share. lol

Also, I noticed that the name of the thread states 0.6.5a. Is it not up to date for 0.65.1a? I feel sorta silly for asking.
« Last Edit: November 12, 2014, 01:55:57 PM by TartarusMkII »
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Histidine

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #237 on: November 14, 2014, 07:42:40 AM »

Are the Mayorate portraits not supposed to be selectable for new characters any more?  :(
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jupjupy

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #238 on: November 14, 2014, 08:24:09 AM »

What ship is that supposed to be?

It looks like a Sarif to me, though I've never flown one in game, so I wouldnt know.
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JT

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Re: [0.6.5a] The Mayorate v0.8.1 (updated 3/11/14)
« Reply #239 on: November 14, 2014, 01:02:17 PM »

Spoiler
[close]

Had a field day with the gradient tool. This will be the market interaction image for Inir whenever I get around to making another update. And before you ask- no, I don't know what the beams are for.  ;)

Low-intensity lasers in the green visible light spectrum to prevent collisions with tall buildings, of course!
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