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Author Topic: Magnetar! : The Mission  (Read 2989 times)

IonDragonX

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Magnetar! : The Mission
« on: November 13, 2021, 09:57:35 PM »

Magnetar!! : The Mission

Download v1.0

(Placeholder image until I can finish the splash screen)
!REQUIRED!
Superweapons Arsenal by Mira Lendin plus GraphicsLib / MagicLib / LazyLib
!ALL 4 REQUIRED!

Q: What's in this mod?
A: This mod adds the Magnetar-class itself and two missions that included the Magnetar-class Ultra Dreadnought. Unfortunately, the Magnetar is too ludicrously powerful to actually be a playable ship or an enemy so the missions menu (in the main menu) is the only place that can even spotlight the Ultra Dreadnought.

;D Have Fun, You Guys! ;D

There once was a legendary modder known as MrDavidhoff.  He created the Omega-class Ultra Dreadnought, the largest and most over-fluxed monstrosity of its time... I had to change that class name so it wouldn’t conflict with story lore spoilers...
MrDavidhoff's profile
Thank you, sir, for your permission!  :)  I did my best to keep the same sprite & silhouette. I even re-skinned the prow Superweapons to match your original prow.
[close]

If you are a modder, I have a question
I am unable to set the ship to the 'fearless' AI that never retreats. If you know the method, comment or send me a PM, please.
[close]
« Last Edit: November 14, 2021, 10:30:17 AM by IonDragonX »
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Jaghaimo

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Re: Magnetar! : The Mission
« Reply #1 on: November 13, 2021, 11:33:54 PM »

Giving the ship AI core (as an officer) makes it fearless (which is just an alias for reckless).
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kikta

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Re: Magnetar! : The Mission
« Reply #2 on: December 03, 2021, 08:57:04 PM »

I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
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IonDragonX

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Re: Magnetar! : The Mission
« Reply #3 on: December 03, 2021, 09:16:05 PM »

I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
I am considering adding it as a special bounty for players that have removed their level cap and are level 38+. I like your idea of an optional boss & superweapon source but the player would have to agree that this ship is non canon and wayyy out of balance.
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kikta

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Re: Magnetar! : The Mission
« Reply #4 on: December 03, 2021, 09:36:45 PM »

I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
I am considering adding it as a special bounty for players that have removed their level cap and are level 38+. I like your idea of an optional boss & superweapon source but the player would have to agree that this ship is non canon and wayyy out of balance.
Just make another version of this mod with this ship spawning somewhere as ai fleet from beginning (like plague bearer fleets) or a level 20+ bounty
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