Please keep posts in the bug reports section to actual bugs.
If there's a specific issue, it helps to provide relevant details instead of saying something doesn't work/is useless/etc. That's literally not helpful at all; I have *no* idea what you're trying to do with it, what you think the problem is - you've got to get into the details.
For reference, getProjectileSpeed() returns the speed in pixels/second, at the default zoom level (the one where ship sprites are at the same size they actually are, pixel for pixel.) As far as I understand, it works, as a number of things are using it and seem to function properly. That doesn't mean there isn't a problem somewhere, but, again, this is where the details are useful and general statements not so much.