-New weaponry! Phasers, kinetic beam weapons, and Photon torpedoes, burst-fire HE damage weapons. Torpedoes are a heavy WIP, but are functional (and kinda sorta balanced).
V DOWNLOAD VRequires LazyLib
^ DOWNLOAD ^
Patria is a yellow star system home to a terran-class planet, home of the fledgling Patrian Principate. A small settlement started hundreds of years before the collapse, it has grown over the years and has developed a distinct culture largely revolving around archives of Old Earth. This cultural nostalgia has had a ubiquitous impact on every aspect of Patrian life, including its military.
Patria's Navy was developed from the ground up consisting of Terrestrial-Orbital (T-O) Vessels; the historical Patrian Defense Initiative was designed to accomodate a defensive fleet that could offer orbital defensive capabilities as well as superiority while guarding Patria's shorelines and oceans. Because all naval ships are designed for use on (or in) the sea, they all conform to a relatively standardized hull silhouette; predictably, they all look like battleships. However, their roles and loadouts vary wildly depending on their intended usage.
However, the real pride of the Patrian war machine lies in the Patrian Aeronautical Service; keeping with the trend of multi-environment assets, Patria relies on Aerospace Fighters that can operate both in atmosphere and in vacuum. Using a hybrid turbofan-inertia engine equipped with aerosol hypercompressor modules to store air from atmosphere to slowly release during vacuum flight, they retain their excellent speed during the length of an engagement.
That said, because it was designed as a defensive fleet, and due to the constraints of multi-environment vessels, Patrian ships have a unifying weakness; they have atrocious logistical capabilities. They're expensive and slow to repair, they consume many supplies and are extremely fuel inefficient. For deep space warfare, they rely on imported logistical craft to support their offensive fleets. Most ships are also very slow and lumbering, though tend to be well armored.
The Navy tends to rely on broadside weaponry, especially a mix of ballistic and energy weapons combined with offensive pulse laser batteries. They tend to lack in point defense, using a modified version of the aged Sling Anti Ballistic Missile system to protect from ordnance. Their shields are fairly inefficient, requiring high levels of flux to maintain. However, Patrian technology is not always on the low-end; they make use of potent plasma-based energy systems and sophisticated ship systems, including comprehensive electronic warfare abilities.
Finally, the Navy boasts excellent fighter support; its aerospace fighters are armed to the teeth with multiple missile or bomb hardpoints with a combination of energy and ballistic weaponry. While they lack in maneuverability, are fragile and pose large targets, they boast shields in addition to their array of weaponry. They are also extremely versatile as opposed to the more specialized ships; they come in various variants representing roles ranging from fighter-bomber to dedicated interceptor. There are also specialized fightercraft, including the ASF-117 Stealth Bomber.
So, without further ado, let's get to the exciting bits!
Aerospace FightercraftASF-4 Heavy Fighter-Bomber, ASF-104 Light Fighter-Bomber, ASF-90 Advanced Interceptor, ASF-16 Advanced Multirole Fighter
GAC-47 Attack Craft, Hawkmoth VTOL (new!), ASF-117 Stealth Bomber, SRC-71 Reconnaisance Craft
Terrestrial-Orbital VesselsKomar-class Torpedo Boat (new!), Valnad-class Corvette, Kortenaer-class Frigate, Magnanimous-class Light Carrier (new!), Valour-class Light Destroyer (new!), Cloak-class Subship
Charger-class Destroyer, Kittyhawk-class Carrier, Groundhog-class Subship
Lithuania-class Cruiser, Danae-class Missile Carrier (new!), Bastion-class Heavy Carrier
Homer-class Battlecruiser (new!), Yamato-class Battleship, Mayflower-class Dreadnought
Mind you, the mod is still in development! This is, as mentioned, more of a "pre-release." I still have a to-do list:
- More Weapon sprites
- Support Destroyer
- Assault Cruiser
- Super Carrier
- Logistical Ships
- The Patrian Astratia (shhh) CANCELLED (probably)
And, of course, the usual development tasks such as sprite polishing, balance tweaks (or overhauls if I derped somewhere), and so on.
Hope you enjoy it!
CREDITS AND THANKSAlex Mosolov, for that wonderful game we all know and love and complain about
Keptin, for making IFed which was an inspiration
Vayra, for Kadur Theocracy which was also an inspiration, as well as the Sling ABM
ValkyriaL, for the Hauberk Field code and AI code which was in Kadur Theocracy (borrowed with permission!)
Mayflower, for being a great friend, and an excellent helper and coder (too bad she doesn't play Starsector yet!)
Star Trek, for inspiration and weapon sounds
Muh pals, especially JB who was responsible for the TPC idea (you don't know him)
MechWarrior Living Legends, for many of the missile and laser sounds
Me, for being so awesome.
You! For almost being as awesome as me for trying the mod.
PERMISSIONS AND SUCHI don't believe in legalese. I believe integrity should be self-evident. That said, if you want to modify stuff, ask before publishing. Doesn't mind me what you do with your personal copy of Patria, though.
As for mod compilations, go for it if you really think it'll improve the quality of the group! Just make sure you credit the man behind the masterpiece.