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Author Topic: Advanced Warp Capabilities?  (Read 13928 times)

NanoMatter

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Advanced Warp Capabilities?
« on: December 30, 2013, 06:55:42 PM »

I was watching Star Trek: Into Darkness and I saw this scene

http://www.youtube.com/watch?v=y8BYyBLsCUk

OK! Suggestions

1. Low-Tech ships & Some Mid-Line ships cannot battle in hyperspace.
2. High-Tech ships have Advanced Warp*
1. Most ships do not have such capabilities
2. To achieve advanced warp capabilities perhaps a hullmod, or a new mechanic that gives the ability to battle in warp*
3. Certain CR needed to actually battle in warp*. maybe 40%+ CR



1.During battle, no fighters are engaged and ships are 100%+ faster.
2.When a ship gets a flameout, its out of warp*
3.When a ship is out of warp its out of battle.
4.When a fleet is completely out of warp* It drifts toward the nearest Jump Point/Gravity well
5.If a fleet is at acceptable amount of CR, it regains the ability to not drift toward  a Jump Point/Gravity Well
6.Cannot retreat unless all ship remain in battle (no flame-outs)
.NO SHIELDS!
.




(* term for in hyperspace?)

Backround
« Last Edit: December 31, 2013, 01:21:43 PM by NanoMatter »
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Debido

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Re: Advanced Warp Capabilities?
« Reply #1 on: December 30, 2013, 09:10:23 PM »

I think there have been a few threads already along these lines, it might not take too much to modify combat in warp or whatever it's called.

As for introducing the ruling that only high tech ships are allowed to engage in combat at warp, I'm not too sure about that as the player often only starts off with low to mid tech ships. You would then need to re-balance high tech ships because of the enormous advantage it is given. This may be through higher CR or even higher credit costing, either way I have to go against that advantage unless a really sound disadvantage was given to high tech ships.
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