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Author Topic: The Great Big Fat UI Improvement Thread  (Read 3655 times)

hairrorist

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The Great Big Fat UI Improvement Thread
« on: February 14, 2012, 09:56:13 PM »

Use this thread to discuss easy to implement UI fixes, missing information, etc.  This isn't the place to request significant changes or overhauls, just things that feel 'missing' in the current UI design.

* Stack breaking should be explained somewhere.
* If I want to buy 250 crewmen, I should be able to input the number instead of clicking 250 times.
* Fuel should be displayed in world map view.
* Ships without crew should not be part of determining the strength of your fleet in worldmap.
* Disabled or unmanned ships should not show up when you mouse over your fleet.  Or they should show up, but be in red, or greyed out.
* Speed of enemy parties should be displayed in worldmap if you mouse over.
* Mount locations need to be more distinct in the refit screen.
* Fleet screen personnel bar should have a split showing minimum required for full fleet deployment and maximum crew size.

Probably more!
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Monstacoco

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Re: The Great Big Fat UI Improvement Thread
« Reply #1 on: February 14, 2012, 09:57:13 PM »

For easier stack breaking, while holding shift+ click on the item a slider bar should show up to pick up 250 of whatever you need
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icepick37

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Re: The Great Big Fat UI Improvement Thread
« Reply #2 on: February 14, 2012, 11:12:42 PM »

I'm pretty sure ships w/o sufficient crew DON'T count or show up in the world view.
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hairrorist

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Re: The Great Big Fat UI Improvement Thread
« Reply #3 on: February 15, 2012, 12:01:40 AM »

They definitely do, or at least they do if you've only got one ship and it is undermanned.
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Flare

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Re: The Great Big Fat UI Improvement Thread
« Reply #4 on: February 15, 2012, 12:45:02 AM »

Maybe I'm just naturally unobservant, but...

* The size of the weapon sockets in the refit screen needs to be shown.
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Subject901

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Re: The Great Big Fat UI Improvement Thread
« Reply #5 on: February 15, 2012, 03:10:29 AM »

im sure it is the number of rings is the size
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icepick37

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Re: The Great Big Fat UI Improvement Thread
« Reply #6 on: February 15, 2012, 09:05:36 AM »

or at least they do if you've only got one ship and it is undermanned.

Ooooooh I've never gotten down that far.  :/  That is bad, yeah.

And yes, number of rings is size. 1-small 2-med 3-large
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Infinite Monkeys

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Re: The Great Big Fat UI Improvement Thread
« Reply #7 on: February 15, 2012, 09:31:41 AM »

You need to be able to zoom in more on the Refit screen, trying to change turrets while zoomed out so much is a nightmare.
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hairrorist

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Re: The Great Big Fat UI Improvement Thread
« Reply #8 on: February 15, 2012, 10:59:23 AM »

Yeah, that's what I meant by more distinct.  Even just changing the colouring of the little mount boxes would be great.
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hairrorist

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Re: The Great Big Fat UI Improvement Thread
« Reply #9 on: February 15, 2012, 02:54:01 PM »

I feel like I might be missing something, but stations should really be marked on the world map.

^^
In that case, they should be displayed on top of fleets, or be marked with something more distinctive.
« Last Edit: February 15, 2012, 03:35:39 PM by hairrorist »
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Kothar

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Re: The Great Big Fat UI Improvement Thread
« Reply #10 on: February 15, 2012, 02:56:50 PM »

I feel like I might be missing something, but stations should really be marked on the world map.

They are, with a circle - there's just only one station right now, and it's usually obscured by a fleet that's on top of it.
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