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Poll

What framework should the new modding editor use?

Java,LWJGL,TWL,Slick2D
- 28 (82.4%)
C#,Mono,Gtk#,Cairo
- 2 (5.9%)
HTML5,Javascript,Processing
- 1 (2.9%)
C++,SDL
- 1 (2.9%)
Python,Libtcod
- 2 (5.9%)

Total Members Voted: 34


Pages: 1 [2]

Author Topic: Editor Poll [Closed] - "Trylobox" (Java)  (Read 10925 times)

Thule

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Re: Ship Editor Poll - What Framework?
« Reply #15 on: October 25, 2013, 05:02:25 AM »


How about "Trylobox"? ;)



Love the logo
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HELMUT

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Re: Ship Editor Poll - What Framework?
« Reply #16 on: October 25, 2013, 07:59:44 AM »

I like the Trylobox.

BTW a personnal modification of Gothars's logo.

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xenoargh

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Re: Ship Editor Poll - What Framework?
« Reply #17 on: October 25, 2013, 08:15:06 AM »

+1 for Trylobox :)
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Please check out my SS projects :)
Xeno's Mod Pack

phyrex

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Re: Ship Editor Poll - What Framework?
« Reply #18 on: October 25, 2013, 10:04:23 AM »

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dmaiski

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Re: Ship Editor Poll - What Framework?
« Reply #19 on: October 25, 2013, 11:09:29 AM »

HELMUT Trylobot's nose is not that big!
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Trylobot

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Re: Ship Editor Poll - What Framework?
« Reply #20 on: November 04, 2013, 10:53:36 AM »

Alright; the community has spoken, and you folks want a Java editor. So shall it be. I'm also seeing a lot of votes for calling it "Trylobox." Sounds funny to me, but hey, whatevs. Cool icon btw.

And naturally the source code (once it is started) will be public on Github, for anyone who wants to contribute. I'm still divided on whether to use Slick2D or not, but Java + LWJGL + TWL seem like necessary libraries.

Before I can start on this, however, I have a few loose ends to tie up. Firstly of course is maintenance of my existing editor, it's been feeling a bit neglected still after the 0.6.1a StarSector release; and there is also my Battlefield 4 binge, still in progress. But it's coming.
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Pages: 1 [2]