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Poll

What framework should the new modding editor use?

Java,LWJGL,TWL,Slick2D
- 28 (82.4%)
C#,Mono,Gtk#,Cairo
- 2 (5.9%)
HTML5,Javascript,Processing
- 1 (2.9%)
C++,SDL
- 1 (2.9%)
Python,Libtcod
- 2 (5.9%)

Total Members Voted: 34


Pages: [1] 2

Author Topic: Editor Poll [Closed] - "Trylobox" (Java)  (Read 10928 times)

Trylobot

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Editor Poll [Closed] - "Trylobox" (Java)
« on: October 23, 2013, 02:08:55 PM »

NOTE: I will still be supporting the existing ship editor, so do not worry about that

  • I'm planning a full re-write of sf-ship-ed, aka Trylobot's STARSECTOR Ship Editor
  • It will be written in one of the above frameworks Java,LWJGL,TWL,Slick2D
  • The new editor will have all of the features of the existing editor, but without the heavy keyboard emphasis, it will be modeled after art tools like Photoshop; a work area, tabs for open files, a tools palette, and emphasis on the mouse as the primary input device
  • The new editor will also have weapon and projectile editing
  • The new editor will also have sector editing (creating stars, systems and jump gates)
  • Apparently it will be named Trylobox and have a spiffy red toolbox icon
« Last Edit: November 04, 2013, 10:55:20 AM by Trylobot »
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mendonca

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Re: Ship Editor Poll - What Framework?
« Reply #1 on: October 23, 2013, 02:13:41 PM »

Python / Libtcod? :D

You're so cool, Trylobot. Super excited to see it develop.
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"I'm doing it, I'm making them purple! No one can stop me!"

Wyvern

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Re: Ship Editor Poll - What Framework?
« Reply #2 on: October 23, 2013, 02:18:27 PM »

I voted for java, specifically for the (relative) ease of cross-platform compatibility.  Though I suppose HTML5 would accomplish the same goal, wouldn't it?
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Trylobot

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Re: Ship Editor Poll - What Framework?
« Reply #3 on: October 23, 2013, 02:19:52 PM »

@mendonca: Added Python for your benefit, I don't have anything against Python. I've just never written any GUI stuff with it yet.

@Wyvern: C#/Mono is also fully cross platform FYI
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The Soldier

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Re: Ship Editor Poll - What Framework?
« Reply #4 on: October 23, 2013, 02:29:14 PM »

Even though I'm not the best with coding, I'd hop on the Java train because it's at least something I recognize.

Although feel free to do something else if the tables turn, Trylobot!
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Uomoz

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Re: Ship Editor Poll - What Framework?
« Reply #5 on: October 23, 2013, 02:32:32 PM »

Voted, can't wait. Name, something like SS-TryloTools?
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Erick Doe

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Re: Ship Editor Poll - What Framework?
« Reply #6 on: October 23, 2013, 02:35:39 PM »

Trylobot's Editor!

Short, simple, to the point. Why complicate things?  :D

Also, JAVA please!



If you do want something fancy, I'd suggest something like "Trylobot's Shipyard" or "Trylobot's Workshop".
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Thaago

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Re: Ship Editor Poll - What Framework?
« Reply #7 on: October 23, 2013, 02:53:40 PM »

I love me my python, though I've never heard of Libtcod. My search for it comes up with a tool for making Rougelikes? O_o
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dmaiski

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Re: Ship Editor Poll - What Framework?
« Reply #8 on: October 23, 2013, 04:57:22 PM »

java, i can do java, so ill stay in my comfort zone.

but i dont really care as long as it works, dose not crash, and i can do my models/star systems through it(they are way too much work to do manualy)
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(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

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its like a mouse pad but better!

mendonca

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Re: Ship Editor Poll - What Framework?
« Reply #9 on: October 23, 2013, 11:02:14 PM »

I love me my python, though I've never heard of Libtcod. My search for it comes up with a tool for making Rougelikes? O_o

Yeah ... Was kind of joking, but it's about the only thing I am semi-competent in ... And have used it to make tools before:


Not quite what Trylo is after though, I think!
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phyrex

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Re: Ship Editor Poll - What Framework?
« Reply #10 on: October 24, 2013, 09:38:21 AM »

i will mention i like the idea (also that you plan on making more user-friendly and expansive) but as i know nothing of coding, i will hold back on voting  ;)
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Thaago

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Re: Ship Editor Poll - What Framework?
« Reply #11 on: October 24, 2013, 11:51:35 AM »

I just read in your editor thread that you were thinking about doing a direct import of the SS jar for compatibility if you go with java. So I've changed my vote to java :P
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Trylobot

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Re: Ship Editor Poll - What Framework?
« Reply #12 on: October 24, 2013, 12:48:48 PM »

The community seems pretty overwhelmingly in support of Java so far, and it does indeed make a lot of sense for several reasons. We'll see where the poll's at when it closes, but I anticipate an early winner.
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xenoargh

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Re: Ship Editor Poll - What Framework?
« Reply #13 on: October 24, 2013, 08:27:09 PM »

Java; easier portability, more people can look at it, and if it's Janino-friendly by design, it'd facilitate rapid prototyping.
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Gothars

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Re: Ship Editor Poll - What Framework?
« Reply #14 on: October 25, 2013, 04:52:10 AM »

  • The new editor will have all of the features of the existing editor, but without the heavy keyboard emphasis, it will be modeled after art tools like Photoshop; a work area, tabs for open files, a tools palette, and emphasis on the mouse as the primary input device
  • The new editor will also have weapon and projectile editing
  • The new editor will also have sector editing (creating stars, systems and jump gates)

Oh, sounds exiting! Maybe I will get into modding after all :)


How about "Trylobox"? ;)

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