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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Starsector 0.6.2a (Released) Patch Notes  (Read 187934 times)

Debido

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #330 on: February 07, 2014, 07:19:17 PM »

3D plastic models of starsector ships would be pretty damn cool, or an artbook or something.

Love that idea, or an Admiral's cap with the embroided with the words 'U.S.S. Starsector' and the outline of a Paragon or something.

Like what these guys do. http://www.totalnavy.com/directhat.htm
 
Obviously all SERIOUS Starsector players will wear one of those while playing, except for Mesotronik. Mesotronik has to wear the same ornate Admiral hat from his sig :D like this Soviet one http://www.ebay.com/itm/Soviet-Naval-ADMIRAL-Visor-Hat-embroidery-cap-CCCP-/141185468809?pt=LH_DefaultDomain_0&hash=item20df4f4989&_uhb=1

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MesoTroniK

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #331 on: February 07, 2014, 08:46:52 PM »

Debido, you are an odd one hehe...

Debido

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #332 on: February 07, 2014, 09:04:59 PM »

Debido, you are an odd one hehe...

That may be true. Though you know you want to buy one of those admiral caps whilst piloting your Exigency capital ship.
« Last Edit: February 08, 2014, 02:43:55 PM by Debido »
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Roka

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #333 on: February 08, 2014, 02:21:45 PM »

I don't know if this has been asked already, but will you add fighter/bomber squadron related skills? And maybe some hull mods relating to them? I love carriers a lot, and would love to have skills that make my fighters even more effective.

Maybe A hull mod that can add a makeshift flight deck to any ship?(maybe with half the repair/rebuilding speed of a normal flight deck?)
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Debido

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #334 on: February 08, 2014, 03:05:24 PM »

I don't know if this has been asked already, but will you add fighter/bomber squadron related skills? And maybe some hull mods relating to them? I love carriers a lot, and would love to have skills that make my fighters even more effective.

Maybe A hull mod that can add a makeshift flight deck to any ship?(maybe with half the repair/rebuilding speed of a normal flight deck?)

I would suggest adding your suggestion to the suggestion thread. I think you'll find your suggestion has been suggested several times prior.  ;D
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Blackoth

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #335 on: February 13, 2014, 07:28:05 AM »

In brief - no, there's no other way. I've thought about accepting donations in the past, and it just doesn't feel right to do that for something that's, in the end, a commercial product.

Just sell merchandise or something.  It's what everyone else does.

I want magnetic cutouts of the ships of Starsector so that I can play on my refrigerator!
« Last Edit: February 13, 2014, 07:46:52 AM by Blackoth »
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Midnight Kitsune

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #336 on: February 13, 2014, 10:42:39 AM »

I want magnetic cutouts of the ships of Starsector so that I can play on my refrigerator!
F*** YES! This would be freaking AWESOME!! *thinks about putting them on my car as well*
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Gothars

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #337 on: February 14, 2014, 07:03:43 AM »

Yeah, we're a tad off-topic. Closing here until further news.
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The game was completed 8 years ago and we get a free expansion every year.

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