Thanks for the kind words, guys!
The game feels so much smoother and crisper when playing, and the new mechanics just feel "right" comapred to the initial clunky implementation of the newer mechanics. I know you caught lots of flak from the community with CR recently, but your vision is shining through here.
Glad to hear it's working better for you! I'm liking it much better too, but of course I'm biased
This really reminds me of the command system - that took a few iterations to get right, too. Is it perfect now? Absolutely not. It works, though, and it's much smoother than the initial version(s).
The standard Heron variant seems to have 10 unused Ordnance Points.
Oops - fixed. Must've raised the OP limit at some point and forgotten to update the variant, that's how this sort of thing tends to happen.
Or you could make it clear through context:
CR per deployment 12%
Supplies to recover 36
This would be a godsend. It's very frustrating to see that your supply consumption is going -40 per day or something without knowing when it will stop. Would be great if you could see the total cost of current repairs and CR recovery in the tooltip, and the expected supply count after the repairs right next to your current anmount. Like this;
245 -43 = 197
It gives you clear information and a way to plan ahead.
Hmm, right. Not the same as "supplies to recover", but also potentially useful. Also ties in to the "operating time" idea, which might actually provide the same information but more elegantly. Let me think about that - don't want to just throw more data on the screen.
Cerberus is brutally expensive though, same thing with the Heron. I don't think the Cerb is worth more than a Enforcer you can get for a cheaper price. As for the Heron's price, I can kind of understand with the 2 flight decks and good stats. Its worth is determined primarily by the fightercraft you field, so in the end I guess the price is right.
Alex, I think Gunnyfreak's changes to the Cerebus work, perhaps with 100 less Armor, and different shuttle art.
IDK whether you're thinking one more RC for this round or not, but if so, I'd definitely go for it- it's pretty competitive for costs and it's unique and interesting, rather than pretty underwhelming.
I definitely would second looking at Gunnyfreak's changes, they make for a very interesting ship with some emergent gameplay the way the best role changes as the battle goes on
The Cerberus will probably see some changes, but I'd like to avoid a kneejerk reaction. One of the bigger issues is price, too. It just shouldn't be that expensive.
(Not planning on another RC, btw. That's only for critical bugs, generally crashes. Sometimes, a few miscellaneous fixes go along for the ride, but they're never the driving force.)