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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.6.2a (Released) Patch Notes  (Read 214921 times)

Alex

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #255 on: January 18, 2014, 07:27:52 PM »

Apostrophes seem to be escaped improperly in the descriptions of the Monitor and Heron (maybe others?)
They show up as question marks for me.

Ahh, thanks - fixed. (Man, I really hate smart quotes...)
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icepick37

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #256 on: January 18, 2014, 08:17:46 PM »

Smart quotes are SUPER evil.

Finally played a significant chunk. Heron is definitely the hightlight, haha. The monitor is like cheating, too.  :)  Of course the cerburus is awesome, and I even love the hermes, though it's tricky to fly without dying. (not that that ever stopped me before, hah!)

Overall: loving it. Frigate fleet still op  ;p  Actually everything seems pretty balanced. CR feels... more in my face? Can't honestly tell. Maybe I don't pay enough attention to it, haha. Just want to punch things in the face with tiny cheap ships.  :)   EDIT: figured it out. I was running all green crews (Which is bad for cr obvs). This is why you read things.

Nice work Alex! Can't wait for the next patch. They always hook me back in more than they probably should, haha.
« Last Edit: January 19, 2014, 07:19:41 PM by icepick37 »
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“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
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Linnis

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #257 on: January 18, 2014, 10:59:38 PM »

Much easier start even on normal difficulty, no more insane hound vs hound fights at start.
With the default half damage Cerberus vs Cerberus fights should be much better now.

Future newbies rejoice!
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ValkyriaL

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #258 on: January 19, 2014, 01:41:42 AM »

Uuuuhmm..... why am i neutral to pirates? >.>

And i also seem to have missed that vanilla has a new starsystem! =D Didn't see Hades until now.
« Last Edit: January 19, 2014, 02:48:27 AM by ValkyriaL »
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Gothars

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #259 on: January 19, 2014, 04:47:20 AM »

Hey Alex, any new thoughts regarding Operation Time?



Uuuuhmm..... why am i neutral to pirates? >.>

And i also seem to have missed that vanilla has a new starsystem! =D Didn't see Hades until now.

Not seeing anything like that, are you sure you don't have some mod active?
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

ValkyriaL

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #260 on: January 19, 2014, 05:29:49 AM »

it has a vanilla pirate station in it so i presume its vanilla. ???
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Uomoz

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #261 on: January 19, 2014, 05:45:08 AM »

Its a bushi system.
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Alex

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #262 on: January 19, 2014, 10:48:59 AM »

Hey Alex, any new thoughts regarding Operation Time?

Ah yes - yeah, I still like the idea. I didn't do it (yet) because, well, figuring it out accurately is kind of a pain. And it'd also require messing with the UI widget ("Pancakes") more. *And* the LR is now more meaningful than it was before. All in all, I'd like t revisit the idea at some point.
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Megas

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #263 on: January 19, 2014, 11:07:46 AM »

Questions:

* Is Shade supposed to lose 16% CR per deploy, or is that a typo?  (Afflictor has 15%.)

* How much supply bonus does Salvage yield?  I seem to get more than before, about x2.5 to x3 now.  When I kill Hegemony defense fleets, I get almost 6000 supplies instead of 4000.  One Atlas is not enough for looting anymore, I need two now.
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Alex

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #264 on: January 19, 2014, 11:20:18 AM »

* Is Shade supposed to lose 16% CR per deploy, or is that a typo?  (Afflictor has 15%.)

Typo - thanks!

* How much supply bonus does Salvage yield?  I seem to get more than before, about x2.5 to x3 now.  When I kill Hegemony defense fleets, I get almost 6000 supplies instead of 4000.  One Atlas is not enough for looting anymore, I need two now.

Still 2x. IIRC the repair costs went up and that's what caused the amount of salvage in general to go up. That definitely needs tweaking (and I can see drastically lowering the amount of supplies you get from salvage at some point), but for right now, doesn't seem like something to fine-tune.
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Cosmitz

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #265 on: January 19, 2014, 01:22:41 PM »

Apostrophes seem to be escaped improperly in the descriptions of the Monitor and Heron (maybe others?)
They show up as question marks for me.

Ahh, thanks - fixed. (Man, I really hate smart quotes...)

You can disable smart quotes from your keyboard layout if you're Windows. Some also have it default, like English UK afaik.
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David

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #266 on: January 19, 2014, 03:44:27 PM »

Also i noticed this on the Heron:
(thing)
Anyway, thanks for the quick hotfix.

Oh, heck. We did a few shuffles of pieces on the Heron for balance right at the end of the process of drawing it and I must have forgotten to turn a layer off. Will fix!
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NanoMatter

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #267 on: January 19, 2014, 03:49:34 PM »

I just noticed this while playing. If you look at your credits or cargo, at the bottom left it says TRIPAD
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ValkyriaL

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #268 on: January 19, 2014, 03:52:15 PM »

Also i noticed this on the Heron:
(thing)
Anyway, thanks for the quick hotfix.

Oh, heck. We did a few shuffles of pieces on the Heron for balance right at the end of the process of drawing it and I must have forgotten to turn a layer off. Will fix!

Yeah..there are actually a few ships that have that layer.
« Last Edit: January 19, 2014, 03:53:50 PM by ValkyriaL »
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NanoMatter

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Re: Starsector 0.6.2a (Released) Patch Notes
« Reply #269 on: January 19, 2014, 04:06:47 PM »

I have a bug, A mighty big one (I think)

[/s]

346218 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.updateFromAutoresolveData(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.oooO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.campaign.accidents.AccidentManager.ôÒO000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.new.super.float$super(Unknown Source)
   at com.fs.A.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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