Just discovered something cool: On the refit screen, if you have ships that have missiles and you set the CR slider to a really low amount, missiles will actually disappear from the racks until you set the slider higher.
One of those things that just happened naturally
I love the help UI!
Lots of work to get that done, but that's great for newbies, totally loving that!
...I don't suppose we can code up custom help popups?
Cool, thank you!
Not just yet, but I've set it up with an eye towards that, and would like to make it available in a future release.
Thank you! I've been patiently waiting for this release
- The help messages are nicely written, but something has to be done about the way they (can) pop up. I had as much as 5 messages pop up after my very first battle (taking too much salvage, carrying too much cargo, low CR, supply consumption increase, LR drop). And not simply in a row to click trough, but I got a message, flew for 2 seconds, got another messages and so on. All on the short trip to the station. Really annoying and, most importantly, not a good first impression for a new player. A minimum time delay between messages (~15sec) would be a first idea for a fix. That might give enough time to actually absorb the info, too.
Was wondering about that myself. On the one hand, yeah, it's a lot of info there. On the other hand, a 15 second delay could result in some real bad stuff happening without the player being warned.
Btw, did you give up on adding them to the codex?
Half that, half not writing it down and forgetting about it. I mucked around with that a bit, but the way they're written isn't exactly suited for a more "manual" type setting, with the way it talks about your fleet being over capacity etc. So it might be awkward in the codex w/o being re-written.
- The new pirate fleet compositions are nice and easy, a good change I think. ...though, personally, I'm already hoping for a hard mode
Type in the character's name and press enter twice during new game creation. Presume the game lost when you lose your first fleet (i.e. no restarts). Voila, instant hard mode. (Yes, this is totally a bug.)
- The Cerberus seems very much overpriced/underpowered. If for example compared to a wolf, it costs more than twice as much, but is inferior in everything but cargo space and CR use. More practically, it seems extremely vulnerable to missiles, even for a shield-less ship. The hound can outrun missiles, the Buffalo Mk.2 has good PD + Flares. The Cerberus just dies in a missile rich environment. I actually have a hard time against a Buffalo Mk.2, much more than in a Hound. Such weaknesses are OK in principle, but seen together with the price, there's just not enough to balance it out. Mh, maybe a drone system would help?
Hmm, yeah. Will have to take another look at it. I do recommend Vulcans on it, btw - they're not quite good enough in those numbers to be reliable PD, but they do a decent enough job combined with maneuvering and saving burn drive for missile evasion. All in all, though, I can't disagree.
wow, weren't kidding about the performance! Everything feels much smoother now!
Cool, that's really good to hear! It was only supposed to be around a 10% increase or so from Java 7, but I haven't tested it extensively, and really, 10% could be enough if you were just outside "stable 60 fps" territory.
other ships I haven't tried yet, guess I'll have to head to Askonia for the midline fleets?
For some of the ships, yeah. You can find all of them on the various stations.