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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.6.2a (Released) Patch Notes  (Read 214877 times)

Jonlissla

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #180 on: January 14, 2014, 01:22:48 AM »

I've even had my friends buy it. I just wish Alex would put more time into this art piece 

I'm pretty sure he's spending a fair amount of time on this game.

@Jonlissla Here are some new ones!

Thanks, I hadn't noticed a new blog post.

They look really solid. Will be fun to see what the Monitor does.
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Debirth

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #181 on: January 15, 2014, 08:26:04 PM »


I'm pretty sure he's spending a fair amount of time on this game.


This game has been in development for over 3 years now  :-\
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Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #182 on: January 15, 2014, 08:43:16 PM »

Well, it just takes a long time to do this, and Starsector is fairly expansive. I really appreciate your support along the way!

On the bright side, 0.6.2a should be out really soon :)
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haloguy1

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #183 on: January 15, 2014, 08:46:53 PM »

On the bright side, 0.6.2a should be out really soon :)

Awesome cant wait till then.
what does really soon mean 1 day or 1 week?
« Last Edit: January 16, 2014, 10:41:21 AM by haloguy1 »
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FasterThanSleepyfish

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #184 on: January 15, 2014, 08:48:17 PM »

My guess is within the week!
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haloguy1

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #185 on: January 15, 2014, 08:49:09 PM »

Or is it  ;D.
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Steven Shi

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #186 on: January 16, 2014, 12:44:32 AM »

Are we going to see any trading, exploring, sandbox aspect of the game in the next version? As much as enjoy the combat, I've spent enough hours on it by now that any tweaks and polish isn't really what I'm looking for.
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #187 on: January 16, 2014, 02:00:22 AM »

Are we going to see any trading, exploring, sandbox aspect of the game in the next version? As much as enjoy the combat, I've spent enough hours on it by now that any tweaks and polish isn't really what I'm looking for.

No, the next update is (supposed to be) polish and a few new ships. See changelist. Big new features are for the one after.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Dri

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #188 on: January 16, 2014, 10:17:39 AM »

Longest damn dev time on a "polish" patch I've ever heard of. :P

Though, it is adding early-game tutorials which is a somewhat larger feature.
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Uomoz

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #189 on: January 16, 2014, 10:21:04 AM »

There was also the passage to a new java version though.
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Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #190 on: January 16, 2014, 10:37:38 AM »

Also fairly extensive CR changes, and holidays right in the middle of all that; I have to admit I took a bit of time off. <ducks>

No argument, though, this definitely took a long time relative to stuff that's in the patch that the average player might look forward to. I see it as paying off some technical and design debt - sometimes there's just a lot of non-fun stuff that needs to be done.


what does really soon mean 1 day or 1 week?

You know about the soon(tm) thing, right? There's a (tm) after the "really soon", too. But let me put it this way: I'm planning to only do testing and fix bugs I run into from now until the release. I'll probably build the first release candidate today or tomorrow.
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #191 on: January 16, 2014, 11:20:01 AM »

Oh yeah, maybe something for the weekend then :D  I have to admit though, I'm already more exited about the reveal of the next big content update than about this release. Please Alex, when the time has come, do it in a blogpost, in detail, not as patchnotes :)
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

icepick37

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #192 on: January 16, 2014, 11:24:23 AM »

I'll second that.  :)

Though I am SUPER excited to play with new ships.  :D
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haloguy1

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #193 on: January 17, 2014, 12:07:22 PM »

Super excited for this update can not wait till its out.

Hope its out by sunday.  :)



so if you can read this what are you excited the most about this patch?

Robots ftw
« Last Edit: January 17, 2014, 01:18:34 PM by haloguy1 »
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Midnight Kitsune

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #194 on: January 17, 2014, 01:12:02 PM »

so if you can read this what are you excited the most about this patch?
Alot of the Campaign changes. Well besides the CR stuff... THAT I'm actually worried about
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