Thanks, guys!
Thats a lot of stuff yeah, good job Alex, that difficulty stuff and added dialogs etc will hopefully stop the mountains of crying threads we have had here this past update.
Well, if the game fails to explain something, it's the ultimately game's fault, and I think a lot of the (very much valid) complaints are due to that. Yeah, it's mostly in the tooltips, but I'll be the first to admit they're pretty, ah, information-heavy, and it's unreasonable to expect everyone to just absorb all of that without any added guidance from the game.
Edit: I don't mean to imply that *all* complaints about CR are due to not understanding the mechanics, it just seems that a lot of them are. Even so, some good stuff came out of that - for example, I'm really happy about the dynamic where you can deploy ships at 0% CR, but you can also crash-mothball a ship to deploy it w/o activating combat systems and risking malfunctions. That way the player has the choice of giving up control or taking a gamble; much better than always taking away control at a certain point.
This update is better than a glass of water on a hot day, on a desert planet with salt-grain winds in a distant solar system with a binary star with never-ending daytime.
Niiice.
I actually don't see any content. A new easy mode - OK, buffed starting ships - OK, rebalanced some AI, fleet and CR - OK. Content - none to be had
I'm glad he's updating but i'm not really "excited" for anything in there tbh
(shields up for fanboi barrage)
There *is* that new frigate, but otherwise, right, not an awful lot of new "content". I suppose you could call changes to starting ships and some campaign fleets content, and technically it's certainly that, but it's still a bit of a stretch.
There isn't anything that's very sexy in those patch notes, but those changes needed to happen at some point anyway. This game is difficult to recommend to newer players due to the difficulty in learning to play properly.
One of the nice things is that now that there's a basic framework for campaign help in place, it'll be much much easier to explain any new features, too.
Speaking of that... the list in the patch notes is fairly comprehensive as far as the situations that trigger help dialogs. If you guys can think of something else that was a gotcha for you that isn't on the list, I'd love to hear what it is.