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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.6.2a (Released) Patch Notes  (Read 214900 times)

Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #45 on: December 01, 2013, 05:35:24 PM »

If the astral now has 6...i guess mine..which is 3 times bigger should have 8 or 10? XD

Probably; depends on the supply cost per day though. For reference, the Heron is 10/day, the Astral is 20/day.

The Cerberus - the name is a clue, though not necessarily how you might expect. Think association, not literal interpretation.

Mh...
Cerberus has three heads - A trimaran hull configuration?
He's a watchdog - A defensive oriented class?
The Cerberus organization build Mass Effect's Normandy SR2 - A ship that shares some similarities?

Guess #2 is the closest, though still not all that close. Oh, this is fun.

Hmmm, I figure the Hermes is the old mid-tech shuttle sprite that has been lying around. I always liked that one.

Got it in one.

I wonder if the Cerberus is mastery, core or expansion epoch. Screenshotssssssssss!

But then where would the fun be? Hint #2: it doesn't have a shield.
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Cycerin

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #46 on: December 01, 2013, 05:39:29 PM »

You're twisted, man! I've always wanted more low-tech frigs though... the current mental image of "huge, nasty Hound" appeals to me.
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firstattak1

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #47 on: December 01, 2013, 05:44:48 PM »

Is "Cerberus" a low tech defensive cruiser, with high armor low speed, and meant to have weapons that are meant to keep other ships away?

Your right this is fun :D
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Uomoz

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #48 on: December 01, 2013, 05:58:34 PM »

Hound -> Cerberus.
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xenoargh

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #49 on: December 01, 2013, 06:00:57 PM »

The changes to Bomber / Torpedo AI is really exciting; those are two classes of fighter I want to use more often, but usually don't because of their tendency to self-immolate on a regular basis :)
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Thaago

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #50 on: December 01, 2013, 06:11:32 PM »

I'm VERY excited for a fast carrier - this is going to be the first real military carrier other than the atral! Speaking of which, I think the change from 3-6 is great.
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #51 on: December 01, 2013, 07:13:44 PM »

No shield, eh? Then, just as the mythological Cerberus watches the gate between the mortal world and Hades, the Cerberus-class might watch the borders of normal and p-space. So, a phase ship?
Of course it could also just stem from its Hound heritage.
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FasterThanSleepyfish

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #52 on: December 01, 2013, 10:00:44 PM »

Hmm... don't we already have a low tech multipurpose frigate? The lasher comes to mind, with its many variants.

@Gothars, I doubt that a low tech ship would have phase coils, its pretty lore breaking. I agree with the augmented hound theory.


@Alex, What will the small, previously unused midline frigate do? The midline epoch ships are already kinda weak compared to the mastery and expansion stuff. They can't take as much of a beating, and don't have a lot of offesnive capabilites. For example, the Eagle could actually have a large mount for its center medium hardpoint.

 I also think that the midline era could use a different frigate, one that isn't slow (brawler) or optimized for support and PD (viligence).
« Last Edit: December 02, 2013, 12:06:44 AM by Foxer360 »
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Gothars

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #53 on: December 02, 2013, 06:06:13 AM »

@Gothars, I doubt that a low tech ship would have phase coils, its pretty lore breaking. I agree with the augmented hound theory.

Why do you think it's low-tech?


Then again, there are already a lot of high-tech/phase frigates, another epoch for the new frigate would make more sense.
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The game was completed 8 years ago and we get a free expansion every year.

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momerathe

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #54 on: December 02, 2013, 07:22:38 AM »

the long awaited* destroyer-class phase ship?


*by me :p
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Sabaton

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #55 on: December 02, 2013, 02:18:50 PM »

 6 decked Astral? Hermes, Heron, Cerberus?
 What the hell, does this means the frame of the game is coming together up to the point when some content can be added?
 Anyway, while I can't wait to see the new ships, I do agree that a phase destroyer is necessary.
 All in due time I'm sure.
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icepick37

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #56 on: December 02, 2013, 03:03:12 PM »

So few words. So much hype, haha. Always glad to see more new ships in game.  :D

Cerberus has a tractor beam? Maybe? (traps peeps in hades from getting out?)
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Alex

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #57 on: December 02, 2013, 04:08:42 PM »

The Hound-related Cerberus guesses are correct.

@Alex, What will the small, previously unused midline frigate do?

No idea what ship you're talking about :)
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Dark.Revenant

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #58 on: December 02, 2013, 04:29:24 PM »

The Cerberus better come stock with a hellbore.
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Cycerin

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Re: Starsector 0.6.2a (In Development) Patch Notes
« Reply #59 on: December 02, 2013, 05:51:08 PM »

It's probably just 3 Hounds welded together. ;D

No idea what ship you're talking about :)

Ooh, I think he means the midline frig from the old ship overview image. I'm not the only one who noticed.
« Last Edit: December 02, 2013, 05:52:58 PM by Cycerin »
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