So, after the new version, I am playing only with fighters and carriers (not counting the beginning when i need to get some money with my frigate).I invested mostly in skill that will benefit mt fighters, like armor, HP and heavy in logistic and speed of my fleet.
-FIGHTER FEEDBACK:Mid range game and fights are ok, mostly easy. Everything that is not a capital or few cruisers close to each other i can deal with. Also as I am using fighters, i can catch any fleet that tries to escape, with little problems.
The big problems start if the fleet has any capital ship (not counting the carrier and atlas).It is impossible to even get near capitals as most of time my fighters die like flies. But even the ones that get there, can not do anything. (sometimes i can make his shield go down, but thats almost it)
The problem is also a bad AI of my torpedo bombers. Generally they will fly to the target and use the torpedoes no matter does the target have the shields up or not, they will use it the moment they are in range, and sometimes they will even use torpedoes on some other near ship, not the target one (this is very problematic).
Also fighters need to get more balance pass. First they cost to much points to deploy, i mean one cruiser cost 15 points, while torpedo bombers cost 8 points and other cost 6 or 5. Lower the deployment cost maybe (maybe some fighter specific skill that will lower the deployment), or make some synergies like in this suggestion i made in this thread:
http://fractalsoftworks.com/forum/index.php?topic=7202.0
The AI also seems to get confused sometimes if its fighting phaze cloak ships. I expected they will destroy them very easy as they are fast and can catch them and pursuit them with no problems, but sometimes a ship phazes out they somehow stop following it, get little confused , so without direct control it is little hard to destroy them, especially if its doom class ship with support of few more phaze cloak ships.
-COMMAND POINT FEEDBACK:I need constant to control my group and am more playing a rts game because of not that good fighter AI. Regrouping my forces and giving new targets i just lose CP a lot, even after investing in the character skill.
So my question is, why limit CP at all? I dont understand that aspect of game. Do not remove the rts aspect for people that want to play it that way. I mean it's really strange that after i use all my CP, i can not do any type of commands anymore, and it is a must for this type of play, especially as fighters will not do the things how I want them to do it
My suggestion is that CP should regenerate slowly over time (or remove the limit totally as it doesn't make that much sense in the first place). Getting those satellite points of interest (or how they are called, the bonuses on the map) on battle map should increase the speed of regeneration, or put regeneration of CP for the highest tier skills (but than it will make it problematic to play the game until you get that high level skill) so people that want to play that way play it.
-POSSIBLE BUGS:
So I am not sure this are bugs because still not sure how CR work, but this is what is happening.
-Generally i noticed a lot that sometimes i get a message you have no capable crafts anymore, and sometimes i get it very early during the battle.
The thing is if i get that message, does it mean that i lost all my fighters, and all the reserve chassis (or only fighter wing as a whole, but i will still get new ones if i have chassis)? Because after i win the battle, and go to fleet option, my fighter wings still have high CR, should they not be not combat ready as they lost all the reserves?
(edit: I always have carriers with me on the battlefield in every fight)
-This leads me to my second possible bug.
I am using Astral, and i noticed my two trident wings (so its totally 4 bombers) going back to my ship for resupply of torpedoes, two wings got in, only one got out , and i got the message that I have no capable crafts anymore. Does resupplying for new torpedos automatically remove CR so in the end the bombers can not be used anymore?