Fractal Softworks Forum
March 28, 2024, 11:33:40 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Simulator Enhancements
(03/13/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
Mods
>
Modding
>
MIRV code
« previous
next »
Pages: [
1
]
Print
Author
Topic: MIRV code (Read 2536 times)
dmaiski
Captain
Posts: 422
resistance is futile
MIRV code
«
on:
October 16, 2013, 08:04:25 PM »
Where do i find the mirv missile ai code, the voices in my head tell me to fiddle with it!
for that matter, i have not been able to find any examples of missile ai code at all (except for the one alex gave me to look at, and that was just hijacking one specific missile)
Logged
BISO
(WIP) lots of shiny new weapons (
i have more weapons then sprites
)
i got a cat pad
its like a mouse pad but better!
etherealblade
Commander
Posts: 134
Re: MIRV code
«
Reply #1 on:
October 16, 2013, 11:35:24 PM »
I was looking at that too. Try mirv_warhead.proj and type_1_mirv.proj
Logged
Spoiler
[close]
Sproginator
Admiral
Posts: 3592
Forum Ancient
Re: MIRV code
«
Reply #2 on:
October 17, 2013, 12:17:58 AM »
Add me on Skype, I'll send you the files with some annotations later
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein
As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
dmaiski
Captain
Posts: 422
resistance is futile
Re: MIRV code
«
Reply #3 on:
October 17, 2013, 02:59:18 AM »
k Sproginator.
Logged
BISO
(WIP) lots of shiny new weapons (
i have more weapons then sprites
)
i got a cat pad
its like a mouse pad but better!
dmaiski
Captain
Posts: 422
resistance is futile
Re: MIRV code
«
Reply #4 on:
October 17, 2013, 01:20:14 PM »
HALP need examples of how to write new MissileAI!
i have dreams!! mad dreams of advanced Missile AI!!! (not .proj but MissileAPI/MissileAIPlugin.java)
«
Last Edit: October 17, 2013, 01:24:10 PM by dmaiski
»
Logged
BISO
(WIP) lots of shiny new weapons (
i have more weapons then sprites
)
i got a cat pad
its like a mouse pad but better!
MesoTroniK
Admiral
Posts: 1731
I am going to destroy your ships
Re: MIRV code
«
Reply #5 on:
October 17, 2013, 02:21:49 PM »
As much as I would love to help you with that, I'm awful at coding and having rather large issues with my own custom missile AI...
Poke me on Skpye if you wish to discuss this further, hopefully the issues with it will be solved soon™
Logged
I do music and soundFX commission work
etherealblade
Commander
Posts: 134
Re: MIRV code
«
Reply #6 on:
October 22, 2013, 04:04:30 AM »
wow...and here I thought I was the only one hoping for special missiles....mount a freakn turrent....on a missile?!??! Dang man not only am I impressed....I....can't wait to see all the possibilities in action.
Logged
Spoiler
[close]
dmaiski
Captain
Posts: 422
resistance is futile
Re: MIRV code
«
Reply #7 on:
October 22, 2013, 10:52:16 AM »
gurently trying to make missile based attack drones
as in the missile attacks you like a drone
Logged
BISO
(WIP) lots of shiny new weapons (
i have more weapons then sprites
)
i got a cat pad
its like a mouse pad but better!
Print
Pages: [
1
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
Mods
>
Modding
>
MIRV code